Greg “Ghostcrawler” Street talked about the design of the classes in his new MMORPG with the project name “Ghost”. He draws an exciting alternative to MOBAs like League of Legends.
Who is Greg “Ghostcrawler” Street and what did he reveal? As lead designer and spokesperson for Blizzard, the veteran developer set the direction of World of Warcraft for several years, after which he worked for Riot Games on the new MMORPG for League of Legends.
Last year he founded the studio Fantastic Pixel Castle to work with other veterans on a new online role-playing game called “Ghost”. He recently spoke on X about the class design of the MMORPG. Here are the most important findings:
In the following posts, the developer confirms again that “Ghost” will offer the holy trinity of tank, healer and damage dealer. Hybrid classes that can take on multiple roles are not currently planned due to the focus on specialization.
Greg Street introduced his new studio with this trailer:
Concepts that are slowly becoming reality
What else do I need to “Ghosts” knowledge? Even though Greg Street often talks a lot about his new MMORPG, the project is still very early in development. This is underlined by his last post on X about class design:
A lot of it is still on paper at this point. We’ve got most of it implemented in software, but the variety of playable classes is still very limited at this stage, so we may need to change some ideas. That’s all part of talking about it this early.
Greg Street via X
However, the lively exchange has made it pretty clear where the journey is headed. The foundation of “Ghost” is formed by the flying land masses that cover the sky of the game world. These come in two versions.
The combat system is supposed to be somewhere between New World and Black Desert on the one hand, and WoW and Final Fantasy XIV on the other. Controller support is planned in addition to the usual PC control via mouse and keyboard.
The perspective should be third-person, like in WoW and the like. Community add-ons should only be supported if they increase comfort or accessibility or change the interface. Mods for combat are not allowed.
The MMORPG is being developed in Unreal Engine 5 and the developers have placed high priority on the integrity of the client and protection against exploits and bots from the start. A buy2play payment model without microtransactions is planned.
If you want to take a first look at the current prototype of “Ghost”, you can do so! However, please note that this is a very early version made up of placeholders. The actual assets have yet to be developed: Former WoW lead shows his new MMORPG after only 4 months of development