for Phil Spencer, pushing Starfield and Redfall back to 2023 was smart

unsurprisingly the release of the game is postponed

Initially planned for this year, Starfield and Redfall will finally land in 2023 as announced by Bethesda Softworks last May. In the context of an interview given to The Verge’s Decoder Podcast, Phil Spencer returned to this episode which disappointed many players. “In my eyes, postponing the release of a game after several years of work because you realize that you will not be able to offer the desired experience on the date promised is not really a decision in itself.explained the boss of the Xbox branch. […] Looking back, when you look at a game like Starfield, it took a lot of investment from the team for this new license. Giving them more time so they could develop the game they wanted was the best thing to do.

Before adding:Afterwards, this type of decision has a financial impact. You have to measure things such as the growth of the platform, the evolution of the number of subscribers, or even the revenue you manage to generate when launching a new game. It’s pure business, and you must absolutely be aware of the consequences that this kind of choice entails. For any game, and even more so for Starfield and Redfall – which are ZeniMax’s first two big exclusives since they joined us – I just wanted teams to know that they have Xbox’s full support, and that they feel the benefits of being part of a large group that generates other types of income and provides access to other things that can be useful. In the end, I think it can only be favorable to the quality of the games and that the players will find the experience even more interesting.

Given the size and ambitions of Starfield and Redfall, rushing their development would undoubtedly have been a terrible mistake. Even if it seems obvious, we remind you that both are planned for Xbox Series X, Xbox Series S and PC.


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