Experts explain in 1,600 words why the new game from Bungie has no chance before the release

One expert is sure that the new game of the Destiny developers will fail, and the latest allegations only play a small role.

Who is the expert?

  • Paul Tassi is an American journalist and author who writes for the English-language magazine “Forbes”.
  • He knows his way around Destiny very well and regularly writes about the loot shooter. So it is also obvious that he also reports on the new game of the studio, marathon.
  • In addition, Tassi is closely linked to individual employees from Bungie and claims to have some friends at the studio.
  • Now Tassi has written a 1,600 words long articles at Forbes and published an associated video on YouTube, which is why it is already over for marathon – although the game will only come out in September 2025.

    Bungie shows the first gameplay for marathon in the trailer

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    Expert judges that the game concept does not make sense

    What does the expert say about marathon? Paul Tassi is sure that marathon is already too late to become a successful game. The bungie expert divides his argument into 5 sections:

  • The game concept
  • The gameplay
  • Price and content
  • Plagiarism incident
  • A possible shift
  • First of all, he criticizes the general idea based on the game: a casual extraction shooter. Tassi believes that an extraction shooter is not interesting for most casual players. The idea of ​​losing all of your equipment and the loot when you die are simply not a casual-friendly game principle. And gamers who like games like Escape from Tarkov prefer the shooter’s hardcore experience. They are almost everything about Casual marathon, including the time-to-kill or the revival of the teammates.

    What is a casual? Casuals or casual players are often called gamers who play more “loose” and relaxed. She is characterized by the fact that after work you just want to play to have fun and do not focus on competitive gameplay, the mandatory victory in the PvP or a hardcore experience with high level of difficulty.

    The gameplay itself is also a problem, especially the thought of integrating heroes into an extraction shooter. It looks like an experiment to make your own game something special, but the game has gotten worse. The skills of the runner such as Wallhacks and the complete invisibility would simply be far too strong in an extraction shooter.

    In addition, the game is not fun for Tassi if you play it solo. So you have to successfully persuade 2 friends to buy the game, because with random players it is a coin talent whether it is fun or not. However, the game has launched too little content for the price, which is rumored to be around 40 euros in order to successfully persuade friends.

    Plagiative incident is the coffin nail and a shift is not a rescue

    What does he say about the plagiarism incident? Last week it became known that the Marathon Alpha Designs contained that came from an independent artist. Bungie admitted that he had stolen the work of the artist, but said that a former employee was to blame.

    Tassi is convinced that this is the coffin nail for marathon. The “unique art style” is one thing for which marathon praised. Now it is impossible to talk about the style without the plagiarism incident.

    For the expert, it is now certain that a shift could no longer save the game. It would not change enough on the gameplay to be attractive for more players and to change something about the fate of the shooter. However, he is convinced that a shift is currently the only option. Canceling the game simply is out of the question after more than 5 years of work.

    How can the statements be classified? Like Paul Tassi, we from Meinmmo also deal with the current situation of bungie and marathon and will also deal with our assessment in detail – after all, Destiny has been an important part of our reporting for years. Here we share a first assessment of our shooter editor Dariusz with you.

    That says Dariusz: I can agree with Paul Tassi in many points. I particularly share the assessment of the game concept. Extraction shooters simply have a very punishing gameplay. You have to prepare to die again and again, and every death means the loss of equipment. So you have to be aware of playing so as not to lightly lose your progress. Players who want to play half an hour at the end of the day do not want to lose the hard -earned Loadout because of carelessness.

    For some players, this also leads to the so -called “Gear Fear”, that is, the fear of losing the good equipment. Instead, players only put in a comparatively “unusable” equipment and accordingly never play the game as intended. Sometimes a game is not even played because you fear not to be “fit enough” to start a run again. I know that from a roguelite with extraction mechanics: In a game on Steam, I only try 4 to save the world-and now I’m afraid to play it

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