Ex-boss of PlayStation says graphic is no longer the most important thing, Sony has to change

Sony is known with her exclusive titles on PlayStation 5, especially for single player games that rely on epochal stories and beautiful graphics. The ex-boss of PlayStation, Shuhei Yoshida, said in an interview that in the future you should not only rely on the graphic.

Who is Shuhei Yoshida? Between 2008 and 2019, Shuhei Yoshida was the head of the PlayStation studios. As a producer, he worked on iconic titles such as Crash Bandicoot, Gran Turismo or Spyro The Dragon.

In 2019 he left the company, but he regularly spoke up on the subject of Playstation. Finally, he spoke out for remakes, for example. In a current interview, he spoke about the direction of Sony. He is certain that you can not only rely on beautiful graphics to survive in the future.

Sony focuses on graphics and great single player history in exclusive titles:

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What does Shuhei Yoshida say about the graphic orientation of PlayStation? Shuhei Yoshida spoke in an interview with the Japanese website AV Watch. The journalist Genki translated parts of the interview on his X-account. Yoshida comes to the conclusion that Playstation has to rethink her direction instead of continuing to put the most beautiful graphic.

So far, the DNA of PlayStation was shaped by values ​​such as “top graphics” that have existed since Mr. Kutaragi’s times. The users also expected this from PlayStation games. However, it is time for us to rethink it. Of course, I think it is necessary to offer those who want the best (in terms of graphics quality). But in order to continue to be popular with users in the broadest sense, of course we have to change our way of thinking.

Yoshida is convinced that you should continue to rely on big games with great graphics, but he believes that you should rethink how to proceed for the future. In the course of this, he says it is best to have a younger generation. But he is confident what the team will do in the future.

What is the problem with the AAA games? Large and graphically impressive games cost a lot of money and development time. This leads to high risks and can mean large flops, such as Concord.

The development times are getting longer and smaller games can be a good buffer for it. Astro Bot was also a great success. As a 3D platformer, a rather atypical game for the modern Sony, which was quite well received, also with Meinmmo editor Karsten Scholz.

Games like Astro Bot can also open up new target groups. As GamesRadar reported, the game sold 1.5 million times in the first 2 months and 37 % of them have not bought a first party title for 2 years.

It remains to be seen how things will continue for Playstation in the future. With the PS4 and PS5, the video game company went pretty well. Before that, however, there were problems with the PS3, because the console initially caused great losses, as he revealed in another interview: The PS3 prepared Sony headache, former boss thought “Playstation was done”

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