“Every jump kills me even more”

Due to a bug, a player in Baldur’s Gate 3 is permanently dead. However, he can still run, attack and do everything else. The game just treats him as if he died. The best thing: all opponents ignore him. Unfortunately, the situation was not entirely permanent.

This is how the absurd situation came about:

  • In the fight against a few harpies in Act 1, Reddit user Rowanever’s player character went down.
  • When she tried to bring him back, the cleric Shadowheart healed him, but for 0 life points. That doesn’t actually work at all.
  • Actually, according to the rules, you have to regain at least one life point to get out of the death match. Apparently any healing is enough, even for 0 life points. However, the game still registers the character as de facto dead.
  • How does it play as a “dead person”? In general, apparently the same as when living, as Rowanever reports. He has hardly any restrictions. The character can do everything he could otherwise do. Only, as he reports, no opponents attack him.

    This is also logical, because there are no dangers posed by a corpse. As long as a character is no longer unconscious but actually dead, opponents will abandon them. After all, the round would otherwise simply be wasted.

    Only jumps are… strange. Every jump, no matter how deep, far or where, kills the character. Again. But it doesn’t do any damage to him. So he stays dead. Or undead. It’s really confusing to write this text…

    Rowanever flexes a little with his special status. For example, he visits the special skeleton Lazarus as a living dead man and says grandly: “Death is only a short-term inconvenience.”

    To avoid dying in the first place, you should use an often ignored feature:

    A useful feature can make your life in Baldur’s Gate 3 much easier

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    “Had to rest because no one could do anything anymore”

    Rowanever gives a few updates on his status. After a while in the goblin camp, it happened that he was actually attacked after he annoyed a few goblins too much.

    He even fell to the ground again, but apparently didn’t lose his status. He got through the entire temple without a single hit.

    The community is celebrating this strange bug. It says something like: This is what a passage as a ghost must feel like, or: Tav, the player character, is now in his 30s. Every day feels the same. You are alive, but with 0 life points and essentially dead.

    Others ask whether the user can cheese the more difficult fights in the game in this state. After all, the opponents ignore him. The final boss has to be particularly easy.

    Unfortunately, Rowanever was unable to maintain the status permanently. Because no one in his group could do anything anymore, he had to rest. During the long rest, however, all life points are restored. Tav was alive again and no longer a living dead person.

    A Long Rest can not only destroy interesting bugs, but also save your entire story. The problem is that many games avoid them because the game makes you think that you are under enormous time pressure. But that is not the case and you should definitely take long enough breaks so as not to miss any stories.

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