Electronic Arts said no to Glen Schofield

Electronic Arts said no to Glen Schofield

It seems that the Dead Space license is not ready to make its return. Glen Schofield, the creator of the Dead Space series, Bret Robbins, the creative director and Christopher Stone, the animation director, revealed in an interview with Dan Allen Gaming on YouTube that they had contacted Electronic Arts to offer them develop a Dead Space 4, but that the publisher had kindly rejected the offer. “We actually tried. All three of us, yes, we tried to sell a Dead Space 4″declared Glen Schofield, before Christopher Stone added: “All three of us were sitting there and wanted to do it”. Glen Schofield said discussions began earlier this year and EA told them they weren’t interested.

“We didn’t delve too deep, they just said no, we’re not interested at the moment, we like it, blah blah blah, and you know, we know who to talk to, so we didn’t push any further , and we respected their opinion, you know, they know their numbers and what they have to deliver and all that.”Schofield said. Christopher Stone added: “The industry is in a weird place right now. People are really hesitant to take risks so you have to take it with a grain of salt, who knows, maybe one day I think we’d all like to do it .” Always highly motivated, Schofield insisted that “Yes, we have some ideas”.

Dead Space has always been a complicated license for Electronic Arts to manage. If the American publisher invested in three episodes between 2008 and 2013, sales of the latter were never brilliant, to the point where each episode tried to appeal to the general public by favoring action over pure horror. , which somewhat distorted the point. Despite a remake published in January 2023 and which did well upon its release, the game also suffered low sales, which pushed Electronic Arts to reconsider the interest of this ambitious franchise. It should also be remembered that in December 2022, a few weeks before, Glen Schofield released with the Korean publisher Krafton a certain The Callisto Protocol, first cousin of Dead Space, with a notion of more evolved and more interesting to play. If the title ultimately sold rather well, the game received sometimes mixed feedback from the press and players.

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