Dragon’s Dogma 2: Away from the wrong path

When you enter the beast nation of Batthal in Dragon’s Dogma 2, you’ll quickly find yourself dealing with the Coral Serpent bandits. Because of your intervention, a young man named Hugo ends up in the dungeon of the local capital. But how do you get the bandit for the quest “Away from the wrong path”? out of jail again?

What’s the deal with Hugo? When you first enter Batthal from Rest City, you will receive reports of the crimes of the Coral Serpent Bandits. Follow the road south and you’ll come across a short sequence with Thor and Hugo.

Run after the fleeing man to find the bandits’ camp. Through the events that you set in motion, Hugo ultimately ends up in the Bakbattahl dungeon – betrayed by his leader. It also becomes clear that Hugo is actually not a bad guy.

The Dragon’s Dogma 2 launch trailer:

Dragon’s Dogma 2 gets a final trailer at launch

More videos

Autoplay

Where does the quest start? As soon as you enter Bakbatthal, you will be given the task “Away from the Misguided” by Benjamin near the cart station. Hugo longs for an honest life, but needs help to leave his bandit career behind him.

Follow the road northeast and enter the prison in the Palace District. Jailer Ekratt leads you to the cell where Hugo is sitting. This is how you can free Hugo:

  • Talk to Hugo until he tells you half his life story.
  • Then hit the young guard Dietrich, who will give you a tip that the jailer could help you free Hugo.
  • Ekratt explains to you that he needs 1,000 gold to be able to initiate the application for release. Processing could take some time.
  • Return to Ekratt a few days later. He doesn’t have good news for you: He needs more gold (2,500) and time to be released.
  • At this point it doesn’t seem to matter how many days you let pass: Ekratt tells you to be patient (it’s unclear if this is a bug).
  • What’s next?

  • Over time, more members of the Coral Snakes may end up in the dungeon. If you talk to them, you will find out information that you can pass on to Hugo – for example about the fate of his parents or where the bandits’ new hiding place is supposed to be.
  • The appearance of Bandit Brefft is said to be connected to the quest “The Ringing of Tranquillity,” which you can tackle northeast of Tranquility City, on the way to the Cenotaph.
  • If you have told Hugo the new information and return to the dungeon a day later, the guards may tell you about Hugo’s escape.
  • Now travel to the Ancient Battlefield, north of Rest City. If you’re quick enough, you can save Hugo from the leader of the coral snakes there. If you succeed, the boy can be helped to pursue a new career path.
  • Some players report that they did not travel to the Ancient Battlegrounds fast enough. Then there was no one there anymore. The next time they visited the dungeon, they learned that most of the other bandits had now escaped and that the bodies of Hugo and the leader of the Coral Snakes had been found (via Gamespot).
  • Is there an alternative to free Hugo faster? You can open the cell door with a dungeon key from the start. There’s even a key lying around in the first room of the prison area. However, if the guards see you freeing yourself, they will immediately attack you.

    Since your vassals had to wait outside the dungeon, a tough fight awaits you. If you are overwhelmed, you will end up in a cell yourself – and the bail for release is steep (30,000 gold). In addition, due to the quick liberation, you lack the information to trigger further events. Hugo therefore simply disappears without a clear destination.

    Are you looking for more help? Dragon’s Dogma 2 Guides: All tips and tricks at a glance

    mmod-game