“Don’t be afraid of this game” from Elden Ring director to new players

Dont be afraid of this game from Elden Ring director

The director of Elden Ring, the highly anticipated game of From Software, which is famous for the difficulty of the games it releases, gave new players an advice to “be relaxed”.

Elden Ring director Hidetaka Miyazaki underlines that Elden Ring is more “finished” than previous Souls games. Miyazaki, the director of Elden Ring, whose production phase has been completed, said in an interview with Playstation Blog that Elden Ring’s previous Soulslike gamesHe emphasized that the biggest difference from the world is the open world and new items and methods that can be discovered.

Elden Ring director talked about the game’s difficulty and design philosophies

Miyazaki says, “I hope new players can explore the game by progressing at their own pace without experiencing stress.”

“I am aware that we are making games that will be very challenging for the players, but we want to give the player the feeling of satisfaction of overcoming a great challenge. However, I do not want new players to worry about this difficulty…”

Miyazaki continues:

“My advice to new players is that when they feel they’re at a dead end, they can leave that part behind for a while and move on to other places in the game’s open world. This way, they can experience the feeling of progress without banging their heads against the walls.”

Miyazaki also touched on the difficulty of Souls games and the fact that the makers did not “add difficulty levels” to the game. Expressing that he found these discussions justified, Miyazaki said that while designing their games, their main goal is to make the players feel “overcoming problems”.

The open world and freer character development structure of Elden Ring seem to be the biggest help for players stuck at certain points in the game.

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