DLSS 3.5 announced, covering all RTX GPUs

Graphics card Nvidia continues its software and hardware surprises. Covering all RTX GPUs today too DLSS 3.5 announced.

Incredibly increasing the frame rates of Nvidia signed DLSS 3 “Frame Generation”” feature is only available due to technical requirements. RTX40 while supporting series graphics cards, DLSS 3.5 new feature with RTX20 And RTX30 series graphics cards are also supported. On the basis of 3.5 introduced today artificial intelligence supported Ray Reconstruction technique. This technique, of course, has a very complex basis, but in summary “Ray Tracing” well “Ray Tracingcan significantly increase its performance with its quality. But with this technology, especially the next level “Path Tracing” focusing on the side. Path Tracing, also known as Full Ray Tracingoffers even more realistic reflections, play of light and shadows. According to the statement, DLSS currently uses hand-tuned denoisers to fill in missing pixels at each lighting transition in a ray tracing-based scene. Nvidia, which has commissioned a special artificial intelligence network for this infrastructure with DLSS 3.5thus increasing both performance and quality. DLSS 3.5 vs. DLSS 3 Nvidia, which says they train using five times more datastates that the technology should be supported by game companies, it is among the first productions to be involved in the process. Cyberpunk 2077 Phantom Liberty, Portal with RTX And Alan Wake 2 is located. DLSS 3.5 will be released in the coming months, usage likely to increase in 2024.

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Matt Wuebbling, VP of Marketing at NVIDIA: “Combined with the beam-configuration plug-in in DLSS 3.5, fully real-time rendered lighting is an important step towards photo-realistic graphics in games. We achieved these goals with games like Cyberpunk 2077’s RT Overdrive Mod, RTX powered Minecraft and RTX Powered Portal. With the addition of beam configuration in NVIDIA DLSS 3.5, developers will be able to deliver the worlds they have created with the help of artificial intelligence to a high image quality beyond imagination.”

Jakub Knapik, Global Art Director, Vice President of Art Direction, CD PROJEKT RED: “Thanks to the intelligent technology of DLSS 3.5, powered by the artificial intelligence processing power, you can best experience Cyberpunk 2077: Phantom Liberty’s newest location, Dogtown, with sharper images, more accurate lighting and the highest possible frame rates.”

Chief Graphics Programmer, Remedy Entertainment Tatu Aalto: “The new beam-configuration feature in DLSS 3.5 makes our fully ray-traced world more beautiful than ever and deepens the story of Alan Wake 2”

Jessie Huang, VP of D5 Render, Head of Marketing: “The integration of DLSS beamforming with D5 Render marks our third technical collaboration with NVIDIA after DLSS super resolution and frame rendering, further enhancing the image quality of D5 Render’s real-time rendering capabilities. We look forward to exploring more with NVIDIA in the future.”

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