Diablo 4: The 32 new gems from Season 1

Season 1 is all about the corruption, vicious monsters and their vicious hearts, which are the new gems in Diablo 4. On MeinMMO you can find out how to get the malicious hearts and what the individual hearts can do.

What are these new “gems”?

The new questline in Season 1 brings the new spiteful hearts into play for your builds. Here you can find out how you get the quest and the hearts in Diablo 4 and what they bring you.

Diablo 4: The official announcement trailer for Season 1

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This is how you get the spiteful hearts

How do I start the quest? In order to start the new quest line in Season 1, you must have completed the campaign. In Kyovashad you will then meet Cormond, where you start the quest. He will accompany you on the journey against the newest threat.

How do I get the spiteful hearts? As your journey progresses, you will encounter new vicious elite foes. If you defeat them, they will drop a spiteful heart. With a click on the heart, the special opponents are reborn and you have to fight them again. As a reward, they will then drop the “Imprisoned Heart” for you to pick up and use.

Most of the corrupted vicious monsters can be found in the new Tunnels of Viciousness. On the map, these tunnels look like a dungeon, but have a small, green leaf as a marker.

4-5 hearts can be farmed in a tunnel. You summon one of the malicious monsters by using a so-called seeker in the tunnel, which you will receive in the course of the quest line.

There are 32 different mischievous hearts in 4 categories

What Kinds of Wicked Hearts Are There? There are 32 different mischievous hearts (via blizzard.com) in four different colors. All award bonuses to your build and represent four categories:

  • Orange: mean heart – attack power
  • Blue: Brutal Heart – Defense Strength
  • Pink: devious heart – versatility
  • Black: wrathful heart – super strength
  • the respective color of the heart only fits into the same color of the base in jewellery
  • the black hearts are very rare and fit in every socket
  • Generally

  • Arc (Common, Attack): Critical hits electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc to all other charged enemies, dealing 68-136 Lightning damage.
  • Dark Dance (Mean, Assault, World Tier III): Above 60% health, basic skills cost 68-51 health every 5 seconds instead of your primary resource. Skills that consume life deal 10-20% more damage.
  • Tempting Fate (Common, Assault, World Tier III): You gain 40-60% critical hit damage, but your non-crit hits deal 20-15% less damage.
  • Lionheart (Brutal, Defense): You gain 10% barrier generation. With barrier active you heal 3-7 life per second.
  • (Brutal, Defense, World Tier III): 10-20% of damage taken is suppressed instead. When you use a Defensive, Subtle, or Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to nearby enemies.
  • Level-headed Heart (Brutal, Defense, World Tier III): You gain immunity for 2.0-4.0 seconds if you lose more than 20% health after a single hit. This effect can only occur every 110 seconds.
  • Tenacity (Devious, Versatile): Resource drain effects are 40-50% less effective. You also get a 3.0-8.0% bonus to resource generation.
  • Vengeance (Devious, Versatile, World Tier III): Each time a loss of control effect on you is removed, you inflict 510-680 Fire damage to nearby enemies.
  • Calculation (Devious, Versatility, World Tier III): After consuming 150-200 of your primary resource, your next attack stuns enemies hit for 2 seconds.
  • Spiteful Pact (Furious, Super): You gain another spiteful bonus after every 20 enemies killed:
  • Mean: You gain 20% attack speed.
  • devious: Core and basic skills have a 15% chance to fully restore your primary resource.
  • Brutally: You gain a barrier every 21 seconds that absorbs 85-102 damage.
  • Creeping Death (Furious, Great): Your damage over time effects are 30-40% stronger for each different crowd control effect on the target. Unstoppable monsters and staggering bosses automatically take 110-130% bonus damage from your damage over time effects instead.
  • Barber (Wrathful, Super, World Tier III): Critical hits and all subsequent damage within 2.0-4.0 seconds are absorbed by your target. Then the absorbed damage spreads to nearby enemies. Damage stored increases by 10% per second.
  • barbarian

  • Focused Rage (Mean, Attack): When you expend 60-100 rage over 2 seconds, your next non-base skill’s critical strike chance increases by 20-30%.
  • Returning Life (Brutal, Defense): When below 40-60% health, you receive 50-60% more healing from all sources.
  • Punishing Speed ​​(Devious, Versatility): Your skills have a 20-30% chance to knock down all enemies for 1.25s if the attack speed of the corresponding skill is higher than 20-35%.
  • Suppress Pain (Angered, Super, World Tier IV): There is a 5-15% chance to ignore incoming damage and heal you for 17-68 instead.
  • Druid

  • Moonfury (Common, Attack): Killing enemies has a 5% chance to summon a wolf companion to assist you for 20-30 seconds. In addition, you get +3 to wolves.
  • Enraged Winds (Brutal, Defense): When there are 8-13 enemies near you, you automatically cast Cyclone Armor. This effect can only occur once every 10-20 seconds.
  • Inevitable Power (Devious, Versatile): While you have an active Ultimate, up to 30-50 distant enemies are pulled towards you.
  • Untamed Beast (Furious, Super, World Tier IV): When you are hit by a Stun, Freeze, or Knockdown effect you have a 40-60% chance to automatically activate Grizzly Rage for 3 seconds.
  • Necromancer

  • Sacrilege (Common, Attack): Getting near a corpse automatically activates an equipped corpse skill every second, but deals 30-40% less damage.
  • Aging Aura (Brutal, Defense): When there are at least 5 nearby enemies, you gain an aura that automatically curses nearby enemies with aging for 5-15 seconds.
  • Frostbane (Devious, Versatility): Lucky Strike: Has a 10-20% chance to strike fear into your opponent for 2.5 seconds. Frightened enemies are frozen for 20% every second.
  • Grand Feast (Furious, Super, World Tier IV): Each minion drains 1.0-2.0 Essence per second, but deals 50-75% bonus damage. Without minions, you benefit from this bonus yourself, draining 5 essence per second.
  • Hunter

  • Cluster Munitions (Common, Attack): Lucky Strike: You have up to a 20% chance to fire 3 Flashbangs, dealing 26-32 Physical damage and stunning enemies for 0.5 seconds.
  • Misdirection (Brutal, Defense): When you use a Subtlety skill, you leave behind an unstable Shadow Bait Trap that lures in enemies. The Shadow Bait Trap detonates after 6.0 seconds, dealing 680-1020 Shadow damage. This effect can only occur once every 5 seconds.
  • Conspicuous (Devious, Versatile): Lucky Strike: You have up to a 20-40% chance to cause your Backstab skills to slow targets by 40% and your Precision skills to knock enemies back for 3 seconds.
  • Vile Apothecary (Furious, Super, World Tier IV): Your attacks have a 5-15% chance to apply all infusion effects at 40-50% of their normal strength.
  • wizard

  • Tal’Rasha (Mean, Attack): For each unique element you damage with, you deal 7-12% more damage for 3-10 seconds.
  • Spellbreak (Brutal, Defense): After taking elemental damage, you gain 20-40% resistance to the appropriate element for 5 seconds.
  • Malevolence (Devious, Versatile): When you are inflicted with a crowd control effect by an enemy, you have a 20-40% chance to inflict that enemy and all nearby enemies with the same effect for 3 seconds.
  • Omnipotence (Wrathful, Super, World Tier IV): Core skills that fire a missile consume all of your mana. For every 35-45 additional Mana expended, you fire an additional missile and damage is increased by 3.0-5.0%.
  • Developer Comment: Imprisoned Hearts can be traded between players as we want Hearts to feel like success for slaying the challenging mischievous monsters. However, Spiteful Socket trinkets can be traded to ensure there are multiple sources of Spiteful Socket trinkets to match the caged hearts players have earned.

    via blizzard.com

    Unfortunately, the spiteful hearts cannot be stacked, so they quickly fill up your chest and inventory. However, there are a few things you can do to keep collecting important loot and not clog up with the new gems.

    Disassemble, exchange & craft hearts

    Can I dissect the hearts? You can disassemble wicked hearts at Cormond’s workbench and obtain wicked ooze. You can find Cormond’s workbench first in Kyovashad, recognizable on the map with a table symbol and a small green leaf.

    Since the hearts cannot be stacked and you will get many hearts with the same properties, disassembling makes sense.

    From the spiteful secretion you can create new hearts and seekers:

    Do I get the spiteful hearts back when disassembling jewelry? No. If you dismantle amulets and rings with spiteful hearts in the sockets, you won’t get them back. This is different from the previous gems.

    Also, you can’t exchange or unsocket them. So if you find a new, better heart, you’ll have to wait until you find new jewelry with matching colored sockets to use with it.

    Once you get into endgame, you probably won’t switch builds as often, so you don’t have to worry about running out of hearts. In addition, you get quite a lot of hearts in the tunnels, only the black ones are rare.

    In addition to the new gems, the Battle Pass has also moved into Diablo 4 with Season 1. Learn more about the new content here:

    Diablo 4: Season 1 is online – everything about the release, content, mechanics and Battle Pass

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