Diablo 4 smuggles dull MMO content into the endgame, disguising it as new features

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In a new video, the developers of Diablo 4 show how you can keep improving your character. However, a lot of the content is strongly reminiscent of what is rather unpopular in MMOs. Especially WoW players should know some of it.

This is how the endgame looks like:

What is this “boring” content? In the latest video, the developers talk about several features that can provide your character with new loot. But 3 of them sound very similar to features that already existed in World of Warcraft:

  • Hell floods: Certain areas are attacked by demons, opponents are strengthened there. You will receive a special currency that you can exchange for loot. This is exactly how the elemental storms work in WoW Dragonflight.
  • Whispers of the Dead: A tree will give you quests and contracts to complete for rewards, presumably on a daily or weekly basis. “Dailies” are part of many MMO endgames and are often repetitive.
  • Fields of Hate: In certain PvP areas, you can fight other players and collect blood shards. If you clean them, you can exchange them for cosmetics in the city, but you are clearly visible. Similarly, weekly PvP quests and the assassin mechanics work in Dragonflight.
  • These features are often quite well attended, at least in WoW, but mainly because everyone can participate. There is good loot here for relatively little effort, but it is not exciting or varied.

    Diablo 4 has other MMO aspects, such as world bosses. You can find all information about Diablo 4 in our hub, you can see the video with the endgame content here:

    Diablo 4: Insight into the endgame

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    Diablo 4 also takes the good ideas from WoW

    Is everything boring? At least one of the features presented sounds quite exciting, at least for me as an absolute core gamer. The “Nightmare Dungeons” make the more than 100 dungeons from Diablo 4 more difficult.

    To do this, you have to use seals that turn the dungeon into a nightmare dungeon with “affixes”, i.e. making it harder and introducing new mechanics. This is exactly how Mythic+ dungeons work in WoW, which are very popular.

    How exactly these features are implemented in Diablo 4 and whether they wear out as quickly as in WoW, we will only see for the release in June. Presumably, however, the blunt “Grind”, as it is already known from early Diablo parts, will always be an alternative.

    It is not surprising that Diablo 4 also brings MMO elements into play. Although the game resists the label, the path to becoming an MMO is the only right step:

    After the beta it’s clear: Diablo 4 has to be an MMO

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