Diablo 4: Patch Notes 1.008 in German

Diablo 4 has published its first major patch notes and we show you the changes from update 1.008 in German. Small spoiler: All classes are now weaker.

On the morning of June 3rd, an unobtrusive update for Diablo 4 went online. It was again around 300 MB, which is hardly significant on the hard drive.

That’s what the adjustments are all about. All classes have been nerfed, and the barbarian whirlwind build has been downright destroyed.

MeinMMO has translated the patch notes for you and you can find all officially announced changes here. Here you come directly to the English patch notes.

If you are still on your way to the endgame, then check out our video on leveling up to level 100:

Diablo 4: How to reach level 100 quickly

More videos

Diablo 4: Update 1.008 Patch Notes

When is the update coming? The patch is already online.

How big is the update? You only need to download around 300 MB.

What’s in the update? Adjustments for Skills, Paragon Glyphs, Items and Aspects. In addition, the developers gave an explanation of the thoughts behind the latest changes. The explanation can be found here under the patch notes.

changes barbarian

  • Skill: Challenging Call
  • Damage reduction with increased skill rank from 4% to 2%
  • Aspect: Courageous Aspect
  • Cooldown per enemy reduced to only 1.0 – 1.9 seconds (from 2.7 – 5.4)
  • Maximum 6 second reduction per reputation
  • Aspect of the Terrible Whirlwind
  • Crit chance per second only increased by 3% to 8% (from 5 – 10)
  • Maximum only 9% to 24% (previously 20 – 40)
  • Item: Gohr’s Crushing Grippers
  • Explosion damage at the end of Whirlwind only 16% to 26% (from 50 – 70)
  • Damage against standing objects no longer counts
  • Explosion damage only increased from the first 100 hits
  • Diablo 4: Level Build for Barbarian – So you leveled quickly and easily

    changes druid

  • Skill: Pulverize
  • Chance of lucky hit from 33% to 25%
  • Skill: Storm Strike
  • Damage increased from 32% to 40%
  • Skill: Grizzly Rage
  • Bonus damage increased from 5/10/15% to 6/12/18%
  • Specialization: Obsidian Slash
  • Increased kills required to 20 from 10
  • Specialization: Calm before the storm
  • Lucky hit chance from 15% to 10%
  • Passive: Electric Shock
  • Bonus damage increased from 5/10/15% to 6/12/18%.
  • Rolling Aspect
  • Damage reduced to 60% – 100% (from 90 – 130)
  • Quarry Aspect
  • Crit chance reduced to 30%-40% (from 40-50)
  • Lightning Dancing Aspect
  • Damage increased to 0.7% – 0.8% (from 0.5 – 0.6)
  • Diablo 4: Level Build for Druids – So you level up quickly and easily

    Changes Necromancer

  • Skill: Bloodlance
  • Damage increased to 80% (from 67.5)
  • Skill: Army of the Dead
  • Damage increased to 45% (up from 30)
  • Cooldown reduced to 70 seconds (from 90)
  • Skill: Blood Wave
  • Damage increased to 120% (up from 90)
  • Passive: Shadow Plague
  • Damage increased to 22% (up from 20)
  • Passive: Blood Harvest
  • Essence decreased to 2/4/6 (from 3/6/9)
  • Passive: Toothed
  • Reduced Crit Chance to 0.3/0.6/0.9% (from 0.5/1.0/1.5)
  • Passive: Resistance of Death
  • Max damage increased to 60/45/30% health (from 75/60/45)
  • Specialization: Skeleton Warrior
  • Specialization: Golem
  • Specialization: Blood Golem
  • Life Steal increased to 90% (from 40)
  • Healing per hit while draining life increased to 5% (from 4)
  • Specialization: Iron Golem
  • Ground Slam damage increased to 175% (from 25)
  • Shockwave damage increased to 40% (from 30)
  • Paragon: (Hulking Monstrosity)
  • Golem damage and health bonus increased to 40% (from 30)
  • Paragon: (cult leader)
  • Bonus damage increased to 15% (up from 10)
  • Diablo 4: Necromancer Level Build – How to level up quickly and easily

    changes hunter

  • Skill: Screw Blades
  • Cooldown reduction on hit to 0.1 seconds (from 0.25)
  • Maximum cooldown reduction to 2 seconds (down from 3)
  • Skill: Rapid Fire
  • Damage increased to 30% (up from 24)
  • Skill: Dark Veil
  • Damage reduction per skill rank to 4% (from 8)
  • Skill: Dash
  • Crit damage bonus down to 15% (from 20)
  • Skill: Crow’s Feet
  • Damage increased to 40% (up from 30)
  • Passive: Concussion
  • Bonus to crit chance reduced to 4/8/12% (from 5/10/15)
  • Diablo 4: Level Build for Hunters – So you level up quickly and easily

    changes magician

  • Skill: Electrowhip
  • Lucky Strike Chance down to 14% (from 30)
  • Cooldown reduction reduced to 0.15 seconds (from 0.25)
  • Skill: Teleportation
  • Damage reduction down to 3 seconds (from 5)
  • aspect of control
  • Bonus damage reduced to 25% – 30% (from 30 – 40)
  • Diablo 4: Level Build for Wizards – How to level up quickly and easily

    General changes

  • Necromancer and Druid summons
  • Now only takes 1% damage from maximum health with damage-over-time effects
  • Paragon Board Customizations: Nodes
  • Attack Speed ​​nodes give 50% less bonuses
  • Paragon Board Customizations: Glyphs
  • All glyph scales have been reduced by around 34% except for the following
  • Crit Damage Glyph: Bonus reduced by roughly 66%
  • Glyph of Vulnerability: Bonus reduced by approximately 66%
  • Rare node glyph bonus reduced by roughly 50%
  • Magic node glyph bonus reduced by roughly 40%
  • Glyph bonus for cold/fire/lightning/physical/non-physical nodes decreased by roughly 62.5%
  • Treasure Goblins
  • Significantly low spawn rate in PvP areas
  • You can see the complete list of patch notes at Blizzard (via blizzard.com) or here in the spoiler box:

    barbarians

    Skill changes

    Challenging Shout

  • Damage Reduction gained from Skill Ranks reduced from 4% to 2%
  • Legendary Aspect Changes

    Bold Chieftain’s Aspect

  • Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
  • Maximum cooldown reduction from 12 to 6 seconds.
  • Aspect of the Dire Whirlwind

  • Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
  • Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
  • Item changes

    Gohr’s Devastating Grips

  • Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
  • Damage against wreckable objects no longer increases explosion damage.
  • Explosion damage is only increased by the first 100 hits of Whirlwind.
  • druid

    Skill changes

    Pulverize

  • Lucky Hit Chance reduced from 33% to 25%.
  • lightning storm

  • Damage increased from 32% to 40%.
  • Grizzly Rage

  • Damage bonus increased from 5/10/15% to 6/12/18%.
  • class specialization

    Obsidian Slam

  • Kills required for bonus increased from 10 to 20.
  • Calm Before the Storm

  • Lucky Hit Chance reduced from 15% to 10%.
  • Passive changes

    electric shock

  • Damage bonus increased from 5/10/15% to 6/12/18%.
  • Legendary Aspect Changes

    Shockwave Aspect

  • Damage reduced from 90-130% to 60-100%.
  • Crashstone Aspect

  • Critical Strike Damage reduced from 40-50% to 30-40%.
  • Lightning Dancer’s Aspect

  • Flat damage increased from .5-.6 to .7-.8.
  • necromancer

    Skill changes

    Blood Lance

  • Damage increased from 67.5% to 80%.
  • Army of the Dead

  • Damage increased from 30% to 45%.
  • Cooldown reduced from 90 to 70 seconds.
  • Bloodwave

  • Damage increased from 90% to 120%.
  • Passive changes

    Shadowblight

  • Damage increased from 20% to 22%.
  • Grim Harvest

  • Essence gained reduced from 3/6/9 to 2/4/6.
  • Serration

  • Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
  • Death’s Defense

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
  • class specialization

    Raise skeleton

  • Skeleton Warrior attack damage increased by 10%.
  • golem

  • Golem attack damage increased by 10%.
  • blood golem

  • Blood Golem Life drain damage increased from 40% to 90%.
  • Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
  • Iron Golem

  • Iron Golem slam damage increased from 25% to 175%.
  • Iron Golem shockwave damage increased from 30% to 40%.
  • Necromancer Paragon Board Changes

    Hulking monstrosity

  • Golem Life and damage bonus increased from 30% to 40% Life.
  • cult leader

  • Damage bonus increased from 10% to 15%.
  • rogue

    Skill changes

    Twisting Blades

  • Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
  • Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
  • Rapid Fire

  • Damage increased from 24% to 30%.
  • Dark Shroud

  • Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
  • dash

  • Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
  • Caltrops

  • Damage increased from 30% to 40%.
  • Passive changes

    concussive

  • Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
  • Legendary Affix Changes

    repeating

  • Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
  • Sorcerer

    Skill changes

    ArcLash

  • Lucky Hit Chance reduced from 30% to 14%.
  • Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
  • teleport

  • Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
  • Legendary Affix Changes

    aspect of control

  • Bonus damage reduced from 30-40% to 25-35%.
  • general

    Miscellaneous Class Changes

    Druid Companions and Necromancer Minions

  • Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
  • Paragon Board Changes

    rare nodes

  • Player Attack Speed ​​nodes reduced by 50%.
  • glyphs

  • All Glyph Bonus scaling has been reduced by ~34%, except for the following:
  • Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
  • Vulnerable Glyphs’ Bonus reduced by ~66%.
  • Glyphs’ Bonus to Rare nodes reduced by ~50%.
  • Glyphs’ Bonus to Magic nodes reduced by ~40%.
  • Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
  • Monster Changes

  • Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
  • What do the developers say about the adjustments? Blizzard states that they are generally happy with the overall class balance. The current changes fall into three categories:

  • There were synergies that kept some classes alive for too long
  • Some skills and builds were too weak, they got a buff
  • Paragon glyphs are too strong, they wanted to readjust here
  • As a result, many skills that are considered the best options in a class post-release have been affected. There were strong nerfs for all classes, but also some buffs that may lead to new strong builds.

    If you are looking for an assessment of which classes are strong after the release, check out our tier list: Diablo 4: Tier List – All classes in the ranking for the release

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