A war on the server Charlie has escalated in the MMO Foxhole on Steam. The war lasted over 70 days and demanded 9 million victims on both sides. But the “forever war” was ended by the developers. Not everyone is right. Some games with hundreds of game hours complain to Steam. The development of the developers is called a slap in the face.
What kind of war was that? A war has escalated on the “Charlie” server at Foxhole because both sides were about equally strong.
Such a scenario that has already been predicted in Foxhole is called “Forever” – a “forever persistent war.”
9 million characters died in the war.
Developer ends war, simply starts new ones
So the developer ended the war: Usually the developers stay out of their wars: In this war on the server Charlie, it was the first time in the history of the game that the developers turned on by reducing how many victory points the winning team needed:
This is how the developers justified this: From the developer’s point of view, the procedure is necessary because new players who start Charlie should experience the war as he is intended: with the beginning, middle and end of the tech stree and not to be thrown into an ongoing permanent fight .
According to the developers, the Tech Tree had arrived at the maximum for 50 days and the war stagnated between both sides, without significant land profits.
“Like a slap in the face”
This is what a YouTuber says: The Youtuber “Robert Luvsgames” criticizes the developers’ decision. He is of respect for the fact that the players of the Charlie server have carried out the idea of a “Forever” and says that everyone involved earned a medal for their dedication.
He says that the developers have made it clear with their behavior, which makes Foxhole so unique and perceived a year old meme.
In practice, the development of the developers for the players who have invested for 70 days in war must feel like a slap in the face. It feels like a marathon runner was stopped halfway and he is told that he had to start again because new runners had missed the start.
This is how it is commented on: There are some players under the video who complain: “The DEVs have collapsed, the players did not.”
The war had only worked as if the front did not move. In fact, the “colonials” would have won slowly and the war would have ended in about a month, another player explains. The Devs should only have given the war the time he deserves.
A third added: “To intervene in a game that is advertised as a permanent war by the players, goes against everything that the game claims to be.”
Players with 300 hours writes negative review on Steam
Does that affect Steam? There are also negative reviews on Steam that result directly from the intervention of the developers.
A player with 299 hours at the time of the review writes: “The Forever War will live on my heart forever. The developer man is evil. He ended the war too early, you cannot endure a stalemate or the war with the most deaths. ”
A Steam user with 130 hours says: “The developers will artificially end your persistent online war if they consider it necessary. If the developers decide something like that instead of the players, why should you play? “
Overall, the reviews of Foxhole are positive with 83 %. The number of players on Steam are also relatively constant with 3,550. More about the game and the incident: Developer of a MMO intervenes on Steam because a battle just doesn’t want to end – then a final attack follows