Destiny 2 integrates “quit protection” into PvP – Because you’d rather run than play along

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Destiny 2 has provided an up-to-date look at the ongoing restructuring of PvP. Among other things, it was revealed why your PvP matches in the first hours of Season 18 played so well. But there’s also a worrying trend that Bungie is about to curb. MeinMMO tells you what to expect in PvP and how SBMM matchmaking matters.

Here’s what Bungie told players: In Bungie’s latest blog article, called “This Week at Bungie,” the developer mostly talked about Bungie’s insights into the state of PvP in Season 18.

  • Alan Blaine, Bungie’s principal designer, mentioned the particularly worrying trend in PvP, which they want to prevent in the future with a so-called “quit protection”.
  • He also shared the overall status of the introduction of skill-based matchmaking (SBMM for short). A system that Bungie wants to test in Season 18 for the “Control” mode.
  • Players are currently testing SBMM matchmaking in Control mode

    Anyone who runs away will be punished for it in the future

    What’s the deal with PvP “quit protection”? In the first week of Season 18, Destiny 2 players played 140,000 more hours of Control than they did in the first week of Season 17, increasing the total number of players enjoying Control by approximately 11%. Obviously, many wanted to try the new matchmaking for its suitability.

    However, the percentage of players who leave a Crucible match early has also increased. In the last week alone from 8% to 12%.

    The reasons for this are not yet entirely clear.

  • Bungie says it could be a natural reaction for players to the new system.
  • However, it would also be possible for players to leave their PvP matches more often because they are dissatisfied with the map or are picked up too often.
  • Avoiding an impending defeat can also be to blame.
  • Unfair to every team member: Despite the reasons given, this behavior is something Bungie is critical of. Mainly because the matchmaking deliberately throws the players together in this constellation. This is to ensure that 12 equally qualified players will have an even match. If one accepts, the balance is gone.

    So because you’d rather run away than finish the PvP match, Bungie will be adding something called “quit protection” in a future patch.

    What are the consequences for leaving a match? It is not yet known what consequences you will have to expect. Bungie doesn’t want to go into more detail about this until a later date. However, we will keep you informed.

    It would be conceivable, for example, that Bungie would ban you for ending a match early. Depending on the frequency of leaving, this could then take 15 minutes in the first step, 30 minutes in the second step or 60 minutes in the third step – up to the complete playlist matchmaking timeout.

    While this is just a guess on our part, it would ensure that accidentally leaving PvP Control matches — say, due to an internet outage — would not be tragic for players. However, players who intentionally and regularly quit need to think twice.

    However, it can be said that Bungie’s “quit protection” is a bold move. Time will have to tell whether the problem of the notorious “quitters” can really be gotten under control and, above all, how the developer wants to get them to stay in the match.

    In Destiny 2 you can currently play PvP on 24 maps.

    This is how the new SBMM matchmaking is doing overall

    But before the new “quit system” comes, the actual skill-based matchmaking (SBMM for short) must first prove itself to the players. And the SBMM start was just as bumpy as Season 18.

    Bungie admits bugs about SBMM launch: Not everything went smoothly with the introduction of the new matchmaking system. SBMM matchmaking was supposed to be integrated into Control mode right after August 23rd. But that didn’t work out as planned.

    Instead, players quickly found that their matchmaking skills suddenly didn’t matter anymore. As is the platform. Instead, Control mode used the simple, standard matchmaking—actually just Bungie’s fallback solution for emergencies.

  • Bungie’s default matchmaking selects players in the first 15 seconds of their connection’s latency.
  • After that, all players are uncompromisingly mixed up. Essentially, the system just takes the first 11 Wardens it finds, ignoring connection, platform, and abilities.
  • You couldn’t play the mode for long. Bungie noticed the error in the evening and corrected it. Despite this, some players have been surprisingly comfortable with this matchmaking. Only after that could players try the new SBMM matchmaking.

    First week of SBMM matchmaking was solid

    For years, Bungie has tried to keep PvP friendly and competitive. But the players don’t really seem to feel comfortable in any system.

  • You want a competitive game mode, but complain when it’s competitive.
  • On the downside, you also want a casual game mode, but complain when it’s too easy.
  • However, since the introduction of SBMM matchmaking in Control, players have at least reported more positive impressions.

  • So you should already find people with similar combat efficiency in the matches much more often, which offers more class diversity.
  • And you are less often trampled on by so-called “try-hard” PvP players, which makes the games more exciting and relaxed overall.
  • With a few tweaks to player connection, for example, it could well become a solid option.

    However, Bungie already plans to go back to the number of bad connections during PvP matches and investigate this issue in more detail. If successful, it could also be the way to more casual players in the Crucible.

    If you enjoy juggling numbers, we recommend reading the full Bungie report on the This Week at Bungie blog.

    What were your impressions of the new SBMM matchmaking? Do you get along with it or does it not suit you yet? Feel free to tell us in the comments which lobbies you encountered and how the matches felt for you.

    You can read here whether other things in the outdated playlists will soon be revised:

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