Dead by Daylight brings the best changes in 7 years, buffs all killers, ends the grind

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Dead by Daylight plans the biggest changes in 7 years. The game will be turned upside down and the grind will be removed.

When it comes to big changes, Dead by Daylight tends to be reticent – at least it has been so far. Now the developers have revealed big changes in the “Developer Update” for June and they should change the asymmetrical horror game drastically.

Probably the best point: Perks are much easier to unlock. The exponential blood point grind is a thing of the past.

Dead by Daylight finishes the grind – this is how you will soon unlock perks

So far, unlocking perks on multiple characters has been really exhausting. You must first level up the character that owns the relevant perks to unlock the “teachable” version, before the perk can then show up in the bloodweb of other characters – who then also need to be unlocked first.

This means that as the number of characters and perks increases, the effort increases exponentially. The developers have calculated that you would currently have to play more than 4 hours every day if you want to unlock all the perks on all characters by the time the next chapter is launched.

Therefore, the system is now being fundamentally revised.

Going forward, unlocking perks will be tied directly to the prestige system. Completing 50 Bloodwebs on a character gives you the opportunity to increase that character’s Prestige rank. As has been the case so far. If you accept, you’ll unlock that character’s rank 1 perks for all other characters – they can access them directly.

If you “prestige” a character 2 more times – i.e. on Prestige 2 and Prestige 3 – then you also unlock the perk ranks at Rank 2 and Rank 3 for immediate use on all other characters.

If you leave a character at Prestige 1, other characters can still find the ranks 2 and 3 of the perks – as before in the blood web, individually.

Also important: Increasing the prestige level no longer removes items, offerings and other rewards from the inventory. So you can increase the prestige level without loss. There is no more “punishment”!

The result is that the grind is reduced by almost 75% and no longer grows exponentially with each new chapter.

Or, to make it short:

  • Going forward, a character’s prestige ranks will unlock their perks for everyone else
  • Increasing the prestige rank no longer takes away items from you, you keep everything
  • The grind is reduced by a whopping 75%
  • All Killers Get Better…

    In the last few months, the killers were too weak – that’s what the internal evaluations of the developers have shown. The kill rate is lower than targeted, so there will be a number of changes to generally help out killer players. The changes in detail are:

  • Destroying walls and pallets is now 10% faster (from 2.6 seconds, then 2.34 seconds)
  • Generators can be kicked 10% faster (from 2 seconds, then 1.8 seconds) and immediately lose 2.5% progress.
  • Successful melee attacks have a reduced cooldown (down from 3 seconds to 2.7 seconds) and the hit survivor’s speed boost lasts less (down from 2 seconds to 1.8 seconds).
  • Bloodlust now activates much faster. The first level still starts at 15 seconds of pursuit, but level 2 starts at 25 seconds (from 30) and level 3 starts at 35 seconds (from 45).
  • Last but not least, the repair time of generators will also be increased. A generator no longer needs 80 seconds, but 90 seconds to be fully repaired.
  • … but so are all the survivors!

    Fortunately, there are also a number of changes on the part of the survivors that make everyday life more pleasant. Above all, it’s about making the killer’s camping more difficult and making newly rescued survivors unattractive as targets.

    Because of this, Survivors who are unhooked always get the “Endurance” effect for 5 seconds – meaning they can take a hit without going straight down. For the same duration, they also get a 7% speed boost to add a little more distance.

    This effect ends prematurely if the survivor takes an action that doesn’t directly escape the situation, such as healing, repairing a generator, touching a totem, or opening the gate.

    What else is changing?

    A whole lot. Dead by Daylight has revised almost 40 perks, focusing primarily on the meta perks. Perks like “Dead Hard”, “Hex: No One Escapes Death” or “Barbecue & Chili” have dominated the game for too long. Almost all of the most popular perks will be nerfed or reduced in functionality, while other perks will see significant improvements. The full adjustments are very extensive and you can take a look at our sources in detail – but they are still tentative and will certainly change in the coming months.

    There are other incentives as well, like extra blood points for signing up to the site that currently has fewer players.

    What do you think of the big changes?

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