The patch notes for Season 1 of Call of Duty: Black Ops 6 are here and bring with them some buffs for numerous weapons. Here you can see an overview of the changes.
What weapon customizations does Season 1 bring? With the start of Season 1, Black Ops 6 brings some adjustments to various weapons, including a buff for the XM4 Assault Rifle, which is currently considered one of the top weapons in multiplayer.
Shortly before the start of Season 1, the
Here you can find the current meta build of the XM4:
In addition to the XM4, the “AMES” assault rifle received a buff, among other things. The weapon hasn’t been bad so far, but could become a strong choice after the buff in Season 1. The strongest weapon of Season 0, the AEK-973, is again receiving a nerf. The same goes for the popular Marine SP shotgun.
Here you can find a list of all weapon adjustments:
All multiplayer buffs and nerfs at a glance
Assault rifles
XM4
Damage from 0 to 16.5 m: Increased from 21 to 23
Damage from 16.5 to 40.6 m: Increased from 20 to 22
Damage at >40.6 m: Increased from 17 to 19
Headshot multiplier reduced: from 1.3 to 1.15
Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
Damage from 0 to 50.8 m: Increased from 21 to 23
Damage at >50.8 m: Increased from 17 to 19
Headshot multiplier reduced: from 1.25 to 1.12
Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR91
Damage from 0 to 19.1 m: Increased from 21 to 23
Damage from 60 to 150 feet: Increased from 20 to 22
Damage >45.70 m: Increased from 17 to 19
Headshot multiplier reduced: from 1.30 to 1.15
Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
Post-sprint shot speed improved: from 165ms to 160ms
Post-Tactic Sprint shot speed improved: from 275ms to 270ms
Post-slide shot speed improved: 0.37s to 0.33s
Post-dive shot speed improved: 0.45s to 0.42s
Goblin MK2
All movement speeds improved by 0.01 m/s
Post-sprint shot speed improved: from 180ms to 175ms
Post-Tactic Dash firing speed improved: from 290ms to 285ms
Submachine guns
Compact 92
Can now kill with a headshot at maximum distance in Hardcore
Damage >26.7m: Reduced from 11 to 10
Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to the essays:
Strelok Laser: The time required to achieve ZV dispersion has been increased from 20% of ZV speed to 70% of ZV speed.
12 Gauge Shotgun/ Slugs (Fire Modification): Slugs allow shotguns to be used at medium range. As a trade-off, they have limited effectiveness at short range when not hitting headshots.
Marine SP
The Marine SP was nerfed at distances under 15 m, but received a damage buff at the now shorter range. The shotgun has also been improved for distances over 15 m.
The maximum damage range has been reduced:
from 0 to 9.7 m to 0 to 2 m
Damage from 0 to 9.7m was 92 before the patch, damage from 2m is now 102
The first moderate damage range has been reduced:
from 9.8 to 15.2 m to 2.1 to 12.7 m
Damage from 30 to 50 feet was 84 before the patch, damage from 7 to 40 feet is now 96
The second medium damage range has been increased:
from 15.3 to 18.2 m to 12.8 to 25.4 m
Damage at 50-60 feet was 60 before the patch, damage at 40-80 feet is now 70
The third medium damage range has been increased
from 18.3 to 20.7 m to 25.5 to 33 m
Damage at 18.3-20.7m was 49 before the patch, damage at 25.5-33m is now 50
The minimum damage range has been increased:
from >20.7 m to >33 m
The damage remained the same: 45
Headshot multiplier increased: from 1.0 to 1.50
The upper body and upper arm multipliers have been increased: from 1 to 1.1
The dispersion when firing from the hip has been increased: by 15%
ASG-89
The maximum damage range has been reduced:
from 0 to 3.8 m to 0 to 1.3 m
Damage from 0 to 3.8m was 92 before the patch, damage from 0 to 1.3m is now 102
The first moderate damage range has been increased:
from 3.9 to 5.3 m to 1.4 to 15.2 m
Damage from 30 to 50 feet was 84 before the patch, damage from 7 to 40 feet is now 96
The second medium damage range has been increased:
from 5.4 to 12.1 m to 15.3 to 21.6 m
Damage at 5.4-12.1m was 49 before the patch, damage at 15.3-21.6m is now 50
The third medium damage range has been increased
from 12.2 to 19.1 to 21.7 to 29.2 m
Damage on 12.2 to 19.1 was 33 before the patch, damage on 21.7 to 29.2 m is now 40
The minimum damage range has been increased:
from >19.1 m to >29.2 m
Damage at >19.1 was 24 before the patch, damage at >29.2m is now 30
Headshot multiplier increased: from 1.0 to 1.50
The upper body and upper arm multipliers have been increased: from 1 to 1.1
The dispersion when firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
ZV speed improved: from 340ms to 315ms
Post-sprint shot speed improved: from 215ms to 205ms
Post-Tactic Dash firing speed improved: from 325ms to 315ms
Rapid Fire Attachment (Fire Modification):
Weapon recoil increased: from 25% to 30%
Vertical recoil increased: from 25% to 30%
Horizontal recoil increased: from 25% to 30%
AEK-973
Post-sprint shot speed increased: from 205ms to 215ms
Post-Tactic Sprint firing speed: from 315ms to 325ms
Rapid Fire Attachment (Fire Modification):
Fire rate improvement reduced: from 10% to 5%
Salvo fire delay increased: from 115ms to 295ms
Weapon recoil increased: from 25% to 50%
Vertical recoil increased: from 20% to 50%
Horizontal recoil increased: from 25% to 50%
Sniper rifles
LW3A1 Frostline
ZV speed improved: from 550ms to 535ms
Post-sprint shot speed improved: from 300ms to 290ms
Post-Tactic Dash firing speed improved: from 450ms to 430ms
Improved weapon movement when aiming: by approximately 10%
Attachment adjustments:
Infiltrator Stock: Increased movement speed while aiming from 0.48 m/s to 0.58 m/s
Heavy Shaft: Flinch resistance reduced: from 60% to 53%
CHF run:
Weapon recoil reduced: from 75% to 50%
Vertical recoil reduced: from 65% to 50%
Combat stock:
Improvement for movement speed when aiming increased: from 0.25 m/s to 0.33 m/s
Flinch resistance reduced: from 35% to 23%
SVD
Added a delay after a shot is fired before the next shot can be fired.
Not intended to have any effect on rate of fire, just to prevent additional shots from accidentally being fired when quickly triggering.
Post-sprint shot speed improved: from 310ms to 300ms
Post-Tactic Dash firing speed improved: from 460ms to 450ms
Attachment adjustments:
Infiltrator Stock: Increased movement speed while aiming from 0.5 m/s to 0.56 m/s
Heavy Shaft: Flinch resistance reduced: from 50% to 42.5%
CHF run:
Weapon recoil reduced: from 75% to 50%
Vertical recoil reduced: from 65% to 50%
Combat stock:
Improvement for movement speed when aiming increased: from 0.27 m/s to 0.30 m/s
Flinch resistance reduced: from 25% to 12.5%
LR 7.62
Flinch resistance reduced: from 30% to 18%
Post-Tactic Sprint firing speed: from 460ms to 450ms
Attachment adjustments:
Infiltrator Stock: Increased movement speed while aiming from 0.43 m/s to 0.51 m/s
Heavy Shaft: Flinch resistance reduced: from 55% to 48%
CHF run:
Weapon recoil reduced: from 75% to 50%
Vertical recoil reduced: from 65% to 50%
Combat stock:
Improvement for movement speed when aiming increased: from 0.20 m/s to 0.25 m/s
Flinch resistance reduced: from 30% to 18%
The full English patch notes including bug fixes and weapon adjustments for Zombie mode can be found on the game’s official website at callofduty.com.
New modes, maps and weapons
What’s new in Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes and maps:
7 new weapons
6 new multiplayer maps
3 new multiplayer modes
1 new Zombies map
3 new chewing gums for Zombie mode
Directed mode for the zombie maps Liberty Falls and Terminus
1 new event: Hit List
The integration of Warzone into Black Ops 6 including Omnimovement
New Warzone map
Ranked for multiplayer and Warzone
You can find a detailed overview of all the new content from Season 1 here: Black Ops 6: Season 1 – Everything about the new maps, weapons and content.
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