Call of Duty used artificial intelligence in some content

Call of Duty used artificial intelligence in some content

Activision’s publisher of Call of Duty officially announced that it uses artificial intelligence in the development of some in -game content.

Call of Duty Publisher of the series Activisionhas confirmed that it uses artificial intelligence tools in the development of some in -game assets. In particular, in -game visuals, loading screens and cosmetic content in the creation of General AI (productive artificial intelligence) technology is used. Activision made this statement in line with Valve’s requirements on the Steam page. However, the lack of details about which content is produced with artificial intelligence led to the criticism of many players.

Artificial Intelligence and the Future of Call of Duty

According to Activision’s statement, artificial intelligence tools play a supportive role in the design of some in -game assets. “Our teams use General AI tools in the development of some in -game assets,” the company made a statement. However, no clear information was given about which assets were produced with artificial intelligence.

This caused controversy between players. Some players think that the use of artificial intelligence can reduce creative labor and reduce the quality of content. In particular, the concern that artificial intelligence will replace human labor in the game world is becoming more widespread.

In the Call of Duty community, concerns about the use of artificial intelligence are not limited to cosmetic content. Some players are worried that this technology can spread to more important areas such as map design or storytelling in the future. In addition, this statement coincided with rumors about the return of Verdansk, the popular map of Call of Duty.

The players question whether artificial intelligence is used in the re -design of the map. Call of Duty was one of the first major game series to confirm the use of artificial intelligence. How this will affect the approach of players’ approach to games and how to set an example in the sector will become clear in the coming process.

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