Call of Duty talks about Shadowbanns for the first time – they really exist and your friends can be to blame

For years, Call of Duty players believe that there is Shadowbann. Activision has now shared official information for the first time.

What are Shadowbanns? Call of Duty has been theory for years that suspicious players can receive a so -called Shadowbann. This happens when the game thinks that you may use cheats.

A shadow ban differs from a normal spell. After a Shadowbann you can continue to play Black Ops 6 – but only against other players who also have a Shadowbann.

In a Shadowbann lobbies, you primarily meet cheaters and players who were incorrectly banned for cheating-so at least for years the theory of the community was.

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Shadowbanns are not confirmed that someone is cheating

What does Call of Duty say? In a new blog post by Call of Duty, Activision explained that the Shadowbann system actually exists. The developers call it “limited matchmaking” and it closes your matchmaking when suspicious activities are discovered.

Due to the limited matchmaking, accounts can continue to play online matches without disturbing the players in normal matchmaking, while Activision collects evidence for possibly the following measures.

It is also said that a player with limited matchmaking is not considered a confirmed cheaters. At first this is only a sign that the alarm bells are shrilling and examining the respective account more precisely. Overall, the limited matchmaking consists of only 0.15 % of all players.

What brings you into the limited matchmaking? Activision gives various examples that can lead to your account classified as suspicious. Including:

  • A big change in the behavior of the account
  • When a new account earns unlikely statistics
  • According to Activision, you can also slip into the limited matchmaking because of a friend. If the matchmaking is restricted by a player at your party, the entire party is forced to play in the Shadowbann lobbys.

    By the way, according to the blog post, spam reports, i.e. the repeated report of a player, do not increase the likelihood of a (shadow) spell. On the contrary, it even reduces trust in future reports of the account.

    The developers in the blog post did not carry out exactly what interpret exactly Activision as “big change in the behavior of the account”. Measured against player reports from the past, this could be a significant increase in performance.

    Shortly after the release of Black Ops 6, it was increased within the community that players received a shadowbann when they played “normally” after the camo grind and rely on good weapons. Before that, they played comparatively bad weapons because they wanted to free certain camouflages. With the good weapons, of course, they made significantly more kills and were then considered suspicious.

    The German YouTuber Cem Gülken alias Haptic/HaptiCrush was probably also closed because of such an increase in performance. He let a good friend who plays much better, play on his account and was caught in the limited matchmaking shortly afterwards: German YouTuber is banned in CoD: Black Ops 6, says his buddy is to blame

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