Bioshock’s Major Hiring Has Begun

Bioshocks Major Hiring Has Begun

Cloud Chamber studio is expanding its hiring drive with 30 new positions for the BioShock series.

by 2K BioShock was established to add new games to its series. Cloud Chamber studio announced that it has stepped up its hiring process after nearly four and a half years since its founding. Although the studio had been silent for a long time, it is now attracting attention with many new job postings, according to information shared by an employee on LinkedIn.

BioShock Studio Cloud Chamber Expands Hiring with 30 New Positions

Cloud Chamber’s hiring page lists 30 different openings for the offices in Novato, California, and Montréal, Quebec. These positions include two Senior AI Animators, a Senior Character Artist, a Senior Cinematic Lighting Artist, two Senior Lighting Artists, two Senior Material Artists, a Senior Modeler working on organic models, and two Technical Material Artists.

Additionally, the studio is looking for a Lead Rendering Engineer, a Lead Rendering Programmer, two Tools Support Specialists, two Co-Development Lead Level Designers, and a Narrative Designer. They will also be hiring for a Senior Combat Designer, a Senior Level Designer, a Technical Designer, an Executive Producer, two Producers, and a Senior Producer (Animation) for critical phases of the game. The team is also looking for a Senior Writer.

This large-scale hiring shows the scope of projects Cloud Chamber is working on and the studio’s growth goals. It also indicates that the new BioShock game is still in its early stages of development and that it will take some time to release. Rumors of a May 2023 relaunch support this, and it’s possible that a delay could be imminent. On the other hand, BioShock series creator Ken Levine’s new game Judas seems to be getting closer, but there’s no firm release date yet.

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