Best Mage Build – How to play Gale correctly

In Baldur’s Gate 3 there is a large collection of companions that you can add to your troop. One of the first companions is called Gale and is a mage. In this guide you will find out which spells you should take with you and what you should consider for his build.

Who is Gale? Gale is a human with powerful magical abilities. His love for a goddess was too great and now he is trying to find a way to get rid of his self-imposed curse before everything gets out of hand.

Gale has a kind and courteous nature and is willing to help everyone.

As a magician with powerful spells, he is useful for your troops. You can see what other companions there are in the game in our Companion Guide.

In the following section, we’ll show you the best spells and items you can equip with Gale and list the best loadouts for each level.

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Gale Build – Best spells and items at a glance

For Gale, the School of Evocation subclass is particularly worthwhile. This school focuses on elemental spells that deal massive damage. With this subclass, you can safely throw fireballs – without endangering your allies. We will now show you the spells that you need and should use depending on your level.

Here’s how to redistribute Lazarus’ attributes:

  • Strength: 8
  • Dexterity: 16
  • Constitution: 14
  • Intelligence: 16
  • Wisdom: 10
  • Charisma: 10
  • Loadout at Level 1

  • Magic Armor, Magic Missile, Thunder Wave, Grease, Sleep, Chromatic Orb
  • The first loadout provides an even variety of protection and damage spells. Lubricate and Sleep give you powerful CC. Chromatic Orb and Magic Missile are your spells for dealing damage.

    Loadout at Level 2

  • Take “Find Familiar” and “Featherfall”
  • Here you choose the subclass Evocation
  • With Find Familiar you can choose a familiar (companion) of your choice from a selection provided by the game. This makes it easier to explore the world. Featherfall, on the other hand, is designed to protect your comrades and yourself from fall damage.

    Loadout at Level 3

  • Take Mist Step and Searing Beam
  • Mist Step allows you to teleport within a radius of 18m as a bonus action, giving you good positioning and extreme flexibility. Searing Beam is like your Magic Missile, except that your projectiles do more damage, but you can miss.

    Loadout at Level 4

  • Take Flaming Sphere and “Mirror Images”
  • Your “mirror images” create three copies of yourself. This can be particularly useful in tricky situations to confuse enemies. Flaming Orb is a spell that creates a burning ball of fire. This ball can be moved over a certain distance and deals fire damage to targets that come into contact with it or are near it.

    Talent: Now you can improve your intelligence by 2 points with attribute improvement.

    Loadout at level 5

  • Take “Fireball” and “Haste”
  • Fireball is a powerful spell that can cover a large area with damage. You can give yourself or your colleagues “Haste” to perform an additional action per turn. The buff also increases movement rate. Very useful for long battles.

    Loadout at level 6

  • Take Counterspell and Glyph of Protection
  • Counterspell is a reaction and not an actual spell. You don’t waste an action on it and can thus neutralize enemy spells. With the Glyph of Protection, you can set up a trap that is activated as soon as enemies enter the area. You can choose from various effects.

    Loadout at level 7

  • Take Ice Storm and Banish
  • Ice Storm is a spell that deals massive area damage and deals 50% damage to all characters, even on successful saves. Banish lets you banish an enemy to another dimension, but this spell requires concentration. It takes a target out of combat for two rounds.

    Loadout at level 8

  • Take Powerful Invisibility and Plague
  • Your Mighty Invisibility makes a character of your choice invisible. With Plague you can deal high necrotic single-target damage.

    As a talent you choose “Accurate Spell Archer”.

    Loadout at level 9

  • Take Death Cloud and Elemental Summon
  • Death Cloud is a spell that deals high area damage. With “Summon Elemental” you create an elemental ally that has different attacks depending on the element.

    Loadout at level 10

  • Take Telekinesis and Cone of Cold
  • Telekinesis lets you throw enemies and objects 60 feet away. Cone of Cold is another powerful area of ​​effect spell. The spell creates a cone around the caster that deals cold damage.

    Loadout at level 11

  • Take “Dissolution” and “Orb of Invulnerability”
  • Dissolution is a powerful single-target spell. Once you have reduced your opponent to 0 health, they will dissolve into dust. The “Orb of Invulnerability” creates an sphere that makes all creatures in its radius invulnerable. Very useful if you want to protect yourself.

    Loadout at level 12

  • Take Chain Lightning and Ice Wall
  • Chain Lightning is a spreading spell that also directs its lightning to surrounding enemies. Very useful against large groups of enemies.

    At this level you also increase your intelligence by 2 points.

  • Step 1: Cold Beam, Acid Splash, Fire Arrow
  • Level 4: Bladebane
  • Level 8: Scary beam
  • Level 10: Accurate strike
  • What equipment is worth it for Gale?

  • Cycle of Fire
  • Poisoner’s Robe
  • Bracers of Defence
  • Boots of Speed
  • Amulet of Misty Step
  • Ring of Fire
  • Sunwalker’s Gift
  • Staff of Crones
  • With this build, Gale becomes an area damage mage. If that doesn’t suit you or you prefer other spells, you can swap out one or two of the spells. With this build, we’re only showing you one way to turn Gale into a powerful mage, we’ll leave the rest up to you.

    If you still need help with the classes, take a look at our tier list:

    Baldur’s Gate 3 Class Tier List: The best classes & subclasses 2023

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