In Baldur’s Gate 3 there is a large collection of companions that you can add to your troop. One of the first companions is called Gale and is a mage. In this guide you will find out which spells you should take with you and what you should consider for his build.
Who is Gale? Gale is a human with powerful magical abilities. His love for a goddess was too great and now he is trying to find a way to get rid of his self-imposed curse before everything gets out of hand.
Gale has a kind and courteous nature and is willing to help everyone.
As a magician with powerful spells, he is useful for your troops. You can see what other companions there are in the game in our Companion Guide.
In the following section, we’ll show you the best spells and items you can equip with Gale and list the best loadouts for each level.
Gale Build – Best spells and items at a glance
For Gale, the School of Evocation subclass is particularly worthwhile. This school focuses on elemental spells that deal massive damage. With this subclass, you can safely throw fireballs – without endangering your allies. We will now show you the spells that you need and should use depending on your level.
Here’s how to redistribute Lazarus’ attributes:
Loadout at Level 1
The first loadout provides an even variety of protection and damage spells. Lubricate and Sleep give you powerful CC. Chromatic Orb and Magic Missile are your spells for dealing damage.
Loadout at Level 2
With Find Familiar you can choose a familiar (companion) of your choice from a selection provided by the game. This makes it easier to explore the world. Featherfall, on the other hand, is designed to protect your comrades and yourself from fall damage.
Loadout at Level 3
Mist Step allows you to teleport within a radius of 18m as a bonus action, giving you good positioning and extreme flexibility. Searing Beam is like your Magic Missile, except that your projectiles do more damage, but you can miss.
Loadout at Level 4
Your “mirror images” create three copies of yourself. This can be particularly useful in tricky situations to confuse enemies. Flaming Orb is a spell that creates a burning ball of fire. This ball can be moved over a certain distance and deals fire damage to targets that come into contact with it or are near it.
Talent: Now you can improve your intelligence by 2 points with attribute improvement.
Loadout at level 5
Fireball is a powerful spell that can cover a large area with damage. You can give yourself or your colleagues “Haste” to perform an additional action per turn. The buff also increases movement rate. Very useful for long battles.
Loadout at level 6
Counterspell is a reaction and not an actual spell. You don’t waste an action on it and can thus neutralize enemy spells. With the Glyph of Protection, you can set up a trap that is activated as soon as enemies enter the area. You can choose from various effects.
Loadout at level 7
Ice Storm is a spell that deals massive area damage and deals 50% damage to all characters, even on successful saves. Banish lets you banish an enemy to another dimension, but this spell requires concentration. It takes a target out of combat for two rounds.
Loadout at level 8
Your Mighty Invisibility makes a character of your choice invisible. With Plague you can deal high necrotic single-target damage.
As a talent you choose “Accurate Spell Archer”.
Loadout at level 9
Death Cloud is a spell that deals high area damage. With “Summon Elemental” you create an elemental ally that has different attacks depending on the element.
Loadout at level 10
Telekinesis lets you throw enemies and objects 60 feet away. Cone of Cold is another powerful area of effect spell. The spell creates a cone around the caster that deals cold damage.
Loadout at level 11
Dissolution is a powerful single-target spell. Once you have reduced your opponent to 0 health, they will dissolve into dust. The “Orb of Invulnerability” creates an sphere that makes all creatures in its radius invulnerable. Very useful if you want to protect yourself.
Loadout at level 12
Chain Lightning is a spreading spell that also directs its lightning to surrounding enemies. Very useful against large groups of enemies.
At this level you also increase your intelligence by 2 points.
Which magic tricks might be worthwhile for Gale?
What equipment is worth it for Gale?
With this build, Gale becomes an area damage mage. If that doesn’t suit you or you prefer other spells, you can swap out one or two of the spells. With this build, we’re only showing you one way to turn Gale into a powerful mage, we’ll leave the rest up to you.
If you still need help with the classes, take a look at our tier list:
Baldur’s Gate 3 Class Tier List: The best classes & subclasses 2023