The role-playing game Baldur’s Gate 3 is exciting many players in 2023, but if you look closely, the masterful role-playing game has a problem in the storytelling that counteracts the fun of the game and from which many role-playing games suffer. A false sense of urgency.
What kind of problem is this? Every role player actually knows it:
Every NPC wants us to hurry up and causes pure panic
Why is this particularly bad in Baldur’s Gate 3? In the first few hours of play, Baldur’s Gate 3 puts incredible pressure on the player from a narrative perspective: because you have a parasite in your brain that will inevitably and actually immediately, in a few days, so the game says, will lead to you turning into a mind flayer transformed.
In the first few hours of Baldur’s Gate 3 you are constantly confronted with this countdown. Every companion you meet has the same panic, just desperate to get rid of this thing.
This discrepancy is particularly evident in a discussion on reddit. Some thoughts from this:
One player says: “I’m sure that’s why a lot of players miss so much in Act 1, because every single companion you recruit tells you: We need to get a heal as quickly as possible! Everyone tells you to get off your ass and hurry up.”
Another user said: “This false sense of urgency is such a constant in role-playing games that my brain just blocks it out like a filter. I’m sure my poor companions were very desperate, with all these parasites in their heads, and I was like, “We’re going to walk through the wilderness for another half an hour and then we’ll call it a day.”
What can you do about it? Apparently, an old author’s saying from SF author Douglas Adams is the healthiest way to “deal with urgency in roleplaying”: I love deadlines, I love the whooshing sound they make as they pass me by.
More about the game and people who are in too much of a hurry:
World Record: Speedrunner completes Baldur’s Gate 3 in 4 minutes by putting Shadowheart in a box