Baldur’s Gate 3: Player obediently follows instruction 1:1, makes such a huge mistake: “He’s playing Light Urge”

Baldur’s Gate 3 gives you a lot of freedom when it comes to your decisions and how you want to solve the quest tasks. One player acted as good manners dictate – which turned out to be a big mistake. You can read the details here.

Spoiler alert: Below you will read spoilers for the beginning of Act 2 of Baldur’s Gate 3.

In which quests did the mishap happen to the player? When you arrive in Act 2, you will encounter the Shadow Curse. If you cross it (a few torches will help you), you will discover a group of potters and their headquarters: The Inn of the Last Light.

Hafner are an organization that spans the entire world of Baldur’s Gate 3. Their stated goal is to maintain the balance between good and evil. They always intervene when one side seems to be gaining too much power.

As a player, you will have a few encounters with the Hafner’s hiding places and treasures beforehand. So you head to the group’s inn, where the next clues about the towers of the moonrise await you.

By the way, you can also meet “His Majesty” here. The domestic cat caused a stir some time ago. Editor-in-chief Leya Jankowski recently spoke to the GameStar Talk team about the cat:

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What did the player do? Reddit user knightlady201 made it into the Hafner’s hideout. There she read the following sign: “Please put your weapons here, no weapons in the house.” So knightlady201 thought that of course she would like to follow this request. She had all of her characters put their weapons in a closet and continued with their tasks.

That went well until Druid Jaheira sent her to the local cleric of the moon goddess Selûne. You meet Isobel as she magically patches holes in the hull around the Hafner hideout: she is responsible for making the inn even livable.

During your conversation with her, the Flaming Fist Marcus interrupts you. He is a former ally who now worships the Absolute. His mission is to take Isobel with him. It doesn’t matter whether you stand in his way or let him have his way, as a fight always breaks out.

And this is exactly where knightlady201 has her problem: Because she, as a friendly guest in someone else’s quarters, complied with the request to be disarmed, she suddenly found herself in the middle of a fight, completely without her equipment.

knightlady201 ended up reloading and had to replay all the conversations with the NPCs in the inn. On her second attempt, she took her weapons with her.

What does the community say? knightlady201’s reddit post received a lot of positive but also funny feedback from the community. Many were happy about the potentially newly discovered Origin character: “She plays the path of bright desire,” comments user frelljay.

The “Path of the Light Desire” is a play on words based on the seventh origin character “The Dark Desire,” which was only announced shortly before release. You play a self-designed character who repeatedly has the desire to do very evil things. For example, it can force you to kill NPCs in your camp.

According to the community, the “Light Urge” would be exactly the opposite: a character with the desire to always follow the rules and do good.

  • Mother of Screams: “OP is the nicest, most polite Tav ever.”
  • suugakusha: “This makes me want to start a Light Desire run.”
  • PeeAssFart: “Light Desire is the type of person who pats his thigh and says ‘Good’ before getting up and leaving.”
  • omfgkevin: “The opponent: DROP THE WEAPONS! OP then: I have nothing against that, sir.”
  • But some other players also write that they did exactly the same thing. But because many people in the inn were armed, they ran back and got their weapons:

  • wowthatsawful: “After seeing everyone else with them, I reconsidered my decision. I figured if anyone had a problem with it, there was probably a way to talk me out of it.”
  • KaySuave: “That was me, I was just about to do it and then an NPC came in with a crossbow on his back… I thought the worst thing that could happen was that an angry NPC would tell me, I “I should leave my weapons outside.”
  • Waterknight94: “I read the sign, looked at the closet and decided that if the sign wasn’t out of date they could explain the policy verbally.”
  • How did you act in the situation? Did you walk through the inn armed? Or did you also “hand in” your weapons at the entrance? Leave us your comments about it.

    Having a good dose of charisma with which you can “free yourself” from unpleasant situations is always good in Baldur’s Gate 3. In Act 2, with a little skill you can even persuade some opponents to commit suicide.

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