Baldur’s Gate 3 is a masterpiece, but there’s one quest you all probably hate

Probably the worst quest in Baldur’s Gate 3 is so annoying that many players never finish it – and there are several reasons for that.

Baldur’s Gate 3 is the biggest and probably most successful RPG of recent years, which was recently honored again with the “Game of the Year” award. But as good as the game as a whole is, there is at least one quest whose mention makes players all over the world cringe. Because no mission was more annoying than a quest from Act 3.

Spoiler warning: The article contains slight spoilers for a quest from Act 3 of Baldur’s Gate 3.

Baldur’s Gate 3 is coming to PS5 – trailer sets the mood for the console release

More videos

Which quest are you talking about? The quest has the inconspicuous name “Dribbles the Clown”. You can accept them in the circus in Act 3 once you have gotten through the somewhat turbulent events near the circus stage.

At its core, the quest series is very simple, because you “just” have to find the body parts of Dribbles. The clown has been lost to the circus and is almost certainly dead.

But simply finding the body isn’t enough, because the clown was chopped into several pieces in the best Bhaal style and is now used everywhere as a decoration for grisly murders. You have to find a total of 7 parts and some are sometimes quite well hidden.

The clown grins. It’s actually already chopped up neatly.

What makes the quest so annoying? Since this is a “search” quest, the mission objectives are not shown on the map. So you have to search and find all of the clown’s parts manually – and that’s not that easy in a city the size of Baldur’s Gate.

Not only are many of the body parts literally hidden “at the bottom of the world”, but they are also easy to miss. Mostly within large piles of corpses from some ritual murders and then again in closed houses – some of them are particularly small “corner houses” whose entrance doors are easy to miss if you don’t look at them from a very specific angle.

As if that wasn’t annoying enough, there’s another problem: Since Dribbles is a whole person, he also weighs a lot. So if you don’t have a strength character like Karlach with you, then the clown can happily “clutter up” the entire inventory while you try to distribute arms, legs, torso, head and hands among different group members.

The reward is disappointing: As if the quest wasn’t annoying enough, the quest reward is hardly worth the effort. There are the “Spellmight Gloves”. These allow you to accept a -5 penalty on attack rolls when casting spells in order to deal an additional 1d8 damage. Considering how often spells fail – and how drastically such a failure can affect combat – 1-8 additional damage is rarely a worthwhile trade.

To put the icing on the cake, completing the quest ensures that the circus packs up its tents and all the traders and showmen are no longer available.

Therefore, you should definitely get the legendary polearm Nyrulna first before completing the clown’s quest.

But if you consider how long you spend wandering around for all parts of Dribbles, it’s almost impossible that you won’t have completed anything in the game by then.

What did you think of the Dribbles quest? Annoying and you didn’t even finish it? Or did you like hunting for individual body parts?

mmod-game