Obsidian’s ‘Avowed’ brings a new dimension to first-person sword combat, inspired by Fatshark’s mastery of Vermintide. Patel and Paramo’s approach will impress the players.
obsidiannew RPG game Avowedhe draws on Fatshark’s mastery of the game “Vermintide” to add a solid feel to first-person sword combat.
Innovative Approach to Avowed’s Gameplay
Obsidian, which developed hit games such as Pillars of Eternity, Fallout: New Vegas and The Outer Worlds, released an extended gameplay trailer for its new first-person RPG “Avowed”. Ted Litchfield from PC Gamer talked about the details of the game with game director Carrie Patel and gameplay director Gabe Paramo.
The design of first-person melee combat requires special animations and situational awareness like in third-person action games. Obsidian is leveraging Fatshark’s experience to overcome this challenge.
Fatshark’s First-Person Combat Expertise
Fatshark is a studio that has proven itself in first-person melee combat games with games such as Vermintide and Darktide. Obsidian takes inspiration from how these games model the interaction with enemies and the feeling of impact of weapons.
Obsidian aims for hitting enemies in the “Avowed” game to have a Vermintide-like effect. The complex systems developed by Fatshark determine how enemies will react to the attack.
Carrie Patel states that she is proud of the Obsidian team’s success in melee combat mechanics and emphasizes that “Avowed” will be a fantastic first-person action RPG.
Obsidian aims to succeed in “Avowed” despite the challenges of creating first-person combat mechanics. The game aims to offer players an innovative experience by combining elements of magic and might.