Mac product marketing manager at Apple Gordon Keppell, Statements regarding the gaming side, focusing on Apple Silicon found.
Apple has never stayed away from the game when it comes to Mac computers, but until now It has not taken any major steps to bring all games released for Windows to Mac.. The company, which has always seen Macs as a business and basic entertainment machine, began to change this focus with the Apple Silicon transformation, that is, M-Series (M1, M2 and M3) processors. The company has increased its power on the gaming side, especially with the M3, speaks assertively about the process. Mac product marketing manager Gordon Keppel, the last name to bring this issue to the agenda, said the following in an interview: “Apple Silicon changed everything. Every Mac computer with an M-Series processor can play the offered AAA games (Major productions) in a fantastic way. If you look at the Mac lineup from just a few years ago, those devices featured a combination of both integrated and discrete GPUs. That dual structure could create complexity and difficulty when developing games. Because you had multiple different hardware permutations to consider. We have completely eliminated that situation with the Apple Silicon infrastructure, and we have implemented this feature specifically for productions that can run on iPhone, iPad and Mac. We created a unified gaming platform. Once a game is designed for one platform, porting it to the other two platforms is now a very simple process. “We see this in games like Resident Evil Village that were released first on Mac and then on iPhone and iPad.” These explanations are nice but Despite the latest M3 processor, it still doesn’t make sense to buy a Mac just for gaming. Apple needs to make a different investment to change this or make the lives of developers much easier.
YOU MAY BE INTERESTED IN
Apple had the following to say about the latest developments in the M3 processor family that directly affect the gaming side: “The next-generation GPU in the M3 chip family is the result of the biggest advancement in graphics processor architecture in Apple chips. Dynamic Caching technology, unlike traditional GPUs, assigns the amount of local memory to be used to the hardware in real time. Thanks to Dynamic Caching, only the required amount of memory is used for each task. This feature, which is one of the cornerstones of the new GPU architecture and a first in the industry, is also available to developers. This feature, which significantly increases the average GPU utilization rate, greatly increases performance in professional applications and games that demand the most graphics.
With the M3 chip family, hardware-accelerated ray tracing feature is also available on the Mac for the first time. Ray tracing allows applications to create extremely realistic and physically accurate images by modeling the properties of light based on its interaction with the scene. This feature, together with the new graphics architecture, enables up to 2.5 times higher speed in professional applications compared to the M1 chip family.
By using ray tracing, game developers can create more realistic shadows and reflections, thus providing much more impressive environments. Additionally, hardware-accelerated mesh shading feature is also added to the Mac with the new GPU. This technology adds greater skill and efficiency to geometry processing, enabling the creation of more visually complex scenes in games and graphics-intensive applications.
The groundbreaking GPU architecture makes all these improvements and features possible while maintaining Apple’s legendary power efficiency. The M3 GPU can provide the performance of the M1 by using almost half the power consumed by the M1. “When the M3 GPU uses full power, it offers up to 65 percent more performance than the M1.”