Phil Spencer, CEO of Microsoft Gaming, defended the parity requirement between the Xbox Series S and Series X and said that this decision provides a strategic advantage.
Xbox Series S And the parity requirement between Series X has been a long -term debate in the game world. This requirement requires developers to make games that will work with the same features on both consoles. For some developers, this restriction caused a problem, while Microsoft Gaming CEO Phil Spencer described this approach as a “strategic advantage .. Spencer said that the Xbox Series S is an important tool to bring games to a wider audience.
Xbox Series S Parity requirement Why Discussion?
The Xbox Series S was released in 2020 with Series X. Series S, a more affordable option, is designed to run at low resolutions. However, Microsoft put a condition for developers to provide parity in the game features between the two consoles. This made the optimization of some games difficult and even caused delays. For example, Baldur’s Gate 3 has been postponed for a long time due to the necessity of adapting to the Xbox Series S.
Phil Spencer advocated this strategy and said, “Developing for Series S, making the games work on multiple platforms,” he said. Spencer drew attention to the importance of creating games that are compatible with hand consoles and devices such as hand consoles and upcoming Switch 2.
Parity requirement caused different reactions between game developers. Some developers argue that the hardware limitations of Series S reduces the size and quality of the games. Kingdom Come: Deliverance 2 developers, explaining that they had to reduce the size of the game to match Series S, expressed their discomfort.
On the other hand, Spencer’s statements show that Microsoft does not intend to change this strategy. Spencer said Series S provides access to a wider audience by offering a more affordable option and contributed to the game ecosystem.
Although the Xbox Series S captures a successful sales graph with its affordable structure, the parity requirement continues to create controversy between both players and developers. Microsoft’s maintenance of this policy arouses curiosity about how future games will affect the development process and its release.