On Saturday September 17th, the MMORPG Wizard101 (PC, also Steam) experienced an emergency. The servers had to be temporarily closed. Apparently, a grumpy employee had used the MMORPG to vent his frustration via server messages. He slandered the company and spoke about his boss’s body parts in an adult manner.
Trigger Warning: The post gets some swear words and insults.
What kind of game is this?
4 hours server down due to “unexpected problem”
That was the server down: On Saturday, September 17th, at 4:00 am local time, the servers were shut down due to an “unexpected problem”.
4 hours later the servers came back up: the studio apologized for the problems, talked about a “temporary fix” and promised to launch an investigation into how to “solve the problem permanently”.
Developer of a legendary MMORPG tells how he once intentionally triggered a shitstorm: “My boss called me at 1 in the morning”
What was the news exactly? What sounds like there was a banal, small server problem was apparently an angry employee who sent system messages to all players for hours at a time. For example, he wrote:
But there were also other messages like: “Come into room 102 and I’ll beat you up”. In a message, the user quoted the Breaking Bad series:
Ultimately, the employee apparently got into trouble, as can be seen from the news:
Where did the protest come from? There were some serious system messages like:
It is simulated that an employee named Brad is summoned to the office by his boss. Or that you grabbed a “rogue employee” who went rogue.
So the tweets appear to be telling the story that employee Brad, frustrated, wormed his way into the system messages in order to lash out.
How is this discussed by the players? It is divided into two:
Overall, one considers KingIsle Entertainment’s crisis management to be difficult to dismiss as an “unexpected problem” – one would like a concrete statement. Twitter users are now also interested in how the working conditions for employees are that such a protest is taking place.
Wizard101 is from 2008 – players can build deep relationships with MMORPGs they play for a long time:
74-year-old says goodbye to his MMORPG after 17 years