The multiverse of dungeons & dragons offers players such as game guides a sheer lot of different spells. One is powerful in his special way, because he can destroy entire plans in a few moments and even endanger friendships.
What magic is it about? We are talking about the magic “counter -magic”. It belongs to the spell and starts at level 3, so that you can learn it early if you are a magician, magician or witch master or use corresponding subclasses or talents with other classes.
What makes him particularly powerful is that in theory he can simply cancel every conceivable magic of a counterpart – provided you use it in the necessary level height or your goal tangle the necessary rescue throw to protect yourself from it.
According to the “old” rules (also called Legacy), every spell on Level 4 automatically failed, a counter -magic was applied. Otherwise, the user had to spend a higher magic level in advance by appreciating the opponent’s magic level. If it is the same or higher, the spell also automatically fails.
Otherwise, a rescue throw is necessary, which is 10 + the level of the spell. In the new rules of 2024, the level with which the magic is worked is irrelevant. Only the rescue throw counts here.
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“My dungeon Master finally told me that I should miss myself ***.”
As you can imagine, this spell can mix up a lot of situations and thwart whole plans with a single action. User Miniskullpoletroll divides its anecdote to the magic via Reddit:
They had just reached level 7 and he chose the counter -magic when he was stepping up with his witch master because he thought he was certainly very useful. It came as it had to come, and his group soon found himself in a fight – her magician was with a fireball who did not see whether someone was in a mining shaft or not.
Among the opponents there was also a strong magic boom who, in return, prepared a mighty magic. So her game master began to describe his spell and chose the moment to punish his players’ “stupidity” with an ice storm. So it really went into detail and before he could let go of the spell on the group, mini -skull polish interrupted him with a “Counter -Magic Level 4!”.
The facial expression of my DMS was priceless. Within a second he changed from happily to frustrated too frustrated and stoically. Then he told me that I should miss myself ***. The way he said it is difficult to describe, but it was so funny and the tone was very resigned and depressed. I think he had forgotten that I had chosen the counter -magic.
In the comments there are all sorts of players who tell something comparable. Of situations in which the counter-magic saved her characters or caused a complete party kill.
Some also report that their group has already messed up some exciting storyhooks due to a careless counter -magic. The magic also gets on the nerves for many players because so important scenes or plans can be suffocated in the germ.
Therefore, many DMS often only bait their players with magic of less levels if they know that someone has a counter -magic ready. Above all, the players in the comments agree that both a group and game director have to try to keep the scales in order not to endanger the fun.
This requires sensitivity from both sides and, above all, the principle that game managers and players do not play against each other, but above all play the campaign together and bring history together to live.
Despite its low level, the counter -magic is a magic that should not be underestimated. The multiverse of dungeons & dragons naturally also offers far more powerful spells that can do a lot in the wrong or correct hands. We have put together the 10 most powerful in our list for you: Dungeons & Dragons: The 10 most powerful spells that you should definitely use