Chip manufacturer AMD, best known for graphics cards and processors, has developed a new program: Anti-Lag 2. The company promises more victories in shooters. Or more specifically: in Counter-Strike 2, because that is where Anti-Lag 2 is to be implemented for the first time. There were major problems with the predecessor, which should now be resolved.
What is this feature?
How is this supposed to work? Radeon Anti-Lag 2 is intended to match the speed of the processor (CPU) to the graphics card (GPU). This should significantly reduce the time between input and display.
Roughly translated, this means that whatever you do is carried out faster. In principle, you “react” faster. This is probably only a matter of milliseconds, but in shooters, even a different frame rate can make a huge difference.
Other features, like Reflex from competitor Nvidia, do something similar. Anti-Lag, however, goes so far that it even changes the game data when it is used. This has caused problems in the past.
You can find installation instructions on the AMD website.
Anti-Lag used to cause trouble, now comes to CS2
When AMD first made anti-lag available on a larger scale, there was immediate trouble with anti-cheat programs. Players were threatened with a ban if they used the feature – precisely because anti-lag accesses game data.
As a rule, only cheat programs do this and anti-cheat software responds to attempts to make any changes. Valve, the makers of Counter-Strike, have even warned against its use.
Today Valve is an official partner and Anti-Lag 2 is coming to Counter-Strike 2 as the first shooter. Because the new iteration is integrated directly into the game, developers first have to activate and allow it themselves. Bans should therefore no longer be threatened.
AMD even promises that even more performance will be achieved in this way because the frames are aligned better with one another than if the program only ran via the driver. If you prefer to rely on your own skills, special training will help you: I played an aim trainer for 100 hours to get better at shooters – but did it really make any difference?