Many important announcements were made as part of the GDC 2024 event. Among these AMD FSR 3.1 also includes version was taking.
New version of Nvidia DLSS rival FSR technology AMD FSR 3.1As reported, it will be opened to developers before the end of the second quarter of the year and will bring significant improvements. What is most striking here is separation of the extra frame rendering system and the resolution enhancement system is happening. In this way DLSS or for example XeSS On top of that, FSR’s frame boost system can be included, and an AMD graphics card will not be required here. In addition to this opportunity that will bring high quality and performance will improve image quality new version, also Vulcan And Xbox Game Dev Kit will bring support, It will eliminate the ghost image problem And Unwanted vibrations in the image will also be seriously minimized. To take full advantage of all of this, developers will need to do special work (First stage listed here 40 different games are supported), but thanks to the open source structure, independent developers will also integrate new technologies well into many games. Before this AMD Fluid Motions Frame The fact that a huge performance increase can be achieved in any DirectX 11 and DirectX 12 game with the technology made a splash. AMD Adrenalin Edition 24.1.1 driver with full release AMD Fluid Motions Frame technology at the first stage RDNA3 It supports Radeon 700M, RX 6000 and RX 7000 series graphics cards based on DirectX 11 with DirectX 12 full based games up to 97 percent It could increase performance.
YOU MAY BE INTERESTED IN
We provide details here “DLSS “Frame Generation” new technology that works like by creating extra image/frame during processing can often double performance. For example, a game that gets 60 fps with FSR 2 turned on can go up to 112 fps thanks to FSR 3 and Fluid Motion Frame technology. Senior AMD official Frank Azor‘Fame, “If you haven’t tried it yet, you’re missing out on massive frame rate increases in thousands of games.” The wonderful technology he calls, for now, is just Works in full screen mode with V-Sync turned off However, work on it continues actively.