In Season 7, new uniques will be added to the six classes in Diablo 4. You can find out what these are and what the unique items can do here on MeinMMO.
Season 7 in Diablo 4 starts on January 21st and brings new content into the game:
On top of that, new uniques are coming into play again, which can equip certain classes in Diablo 4. We list the new uniques that are currently known from the patch notes for Season 7 with their effects below. Currently, 8 new uniques are mentioned. Apparently no new mythics are being added.
Since the season has not started yet and this is advance information, the items can still change. If that happens, we will update the article accordingly.
Diablo 4 shows its witch powers in Season 7 in the trailer
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Diablo 4: All uniques from Season 7 at a glance
What new uniques are coming? Below you will find the new uniques that come into play for the individual classes in Season 7. We also look at their affixes and aspects. As soon as we have information about the exact locations, you will find them in the list of all bosses and their drops in Diablo 4.
Barbarian: Cloak of Mountain Fury (Chestguard)
Inherent: 100% of Hammer of the Ancients’ damage 5 seconds after an earthquake explodes
+X Armor
+X Skill Ranks for Hammer of the Ancients
+X Defensive Stance skill ranks
X% chance for Earthquake to deal double damage
Aspect: Hammer of the Ancients also creates a seismic line that deals its damage and slows enemies hit by X% for 4 seconds. Earthquakes hit by this effect explode for all of their damage and are consumed.
Druid: Ominous Crescent (Amulet)
Inherent: 25% resistance to all elements
X% willpower
X% critical hit damage in werewolf form
X% movement speed in werewolf form
+X ranks for Wild Aptitude
Aspect: Wolfish Ferocity’s critical hit damage is increased to X% on consecutive critical hits[x] increased.
Necromancer: Indira’s Memory (Leg Armor)
Inherent: Casting Bone Spear reduces the cooldown of Blood Wave by 2 seconds.
X% maximum health
X% Overwhelm Damage
X% damage reduction when you are injured
+X ranks for Tide of Blood
Aspect: Blood Wave is also a bone skill that summons a bone prison at its end point and increases the damage of your blood skills by X% for 8 seconds when cast. Bone Spear is also a blood skill and drains X% maximum health each cast after hitting an enemy to consume an area corpse and fire another Bone Spear from it.
Necromancer: Kessime’s Legacy (Leg Armor)
Inherent: Casting Blood Wave steels you for 70% of your maximum health
X% Ultimate Damage
X% damage reduction while you are tempered
X% cooldown reduction for Blood Wave
X% chance for Blood Wave to deal double damage
Aspect: Blood Wave now forms a wave on both sides. Both waves converge beneath your feet, pulling nearby enemies toward you and dealing X damage in an explosion. Whenever an enemy is hit by a wave, they take X% more damage from your blood waves, up to a maximum of X% total.
Huntress: Walk of the Assassin (Siefel)
Inherent: Casting a mobility skill grants 100% movement speed for 2 seconds.
X% shadow resistance
X% cooldown reduction for mobility skills
+X skill ranks for mobility skills
+X Shadow Infusion skill ranks
Aspect: Shadow infusion from mobility skills is always X% more effective. Lucky Strike: When you damage an elite enemy or boss with a mobility skill, you have an X% chance to immediately trigger a free Shadow Infusion explosion.
Sorceress: Strike of the Stormhorn (Focus)
Inherent: Chance for double Ball Lightning projectiles is now chance for using Super Ball Lightning
X% critical hit damage
X% projectile speed for ball lightning
+X Ball Lightning skill ranks
X% chance of Ball Lightning projectiles being fired twice
Aspect: Ball lightning is sprayed upon impact, causing damage by X%[x] increases damage and stuns enemies for 1 second when it reaches maximum range. Super Ball Lightning is larger, deals 125% more damage, has a higher chance to hit, and its stun duration is increased to 3 seconds.
Sorceress: Okun’s Catalyst (Focus)
Inherent: Ball Lightning can be used while moving.
Using a Defensive Skill grants X% Attack Speed for 5 seconds
X% damage reduction for each active ball lightning
+X Ball Lightning skill ranks
X% chance of Ball Lightning projectiles being fired twice
Aspect: Ball Lightning orbits you, creating a static field that deals X% of Ball Lightning’s damage to all enemies within range per active Ball Lightning, leaving you unhindered as long as the field is active.
Spiritborn: Sustainable War Crosier (Battlestaff)
Inherent: 40% chance of blocking
X Dexterity
X maximum life
X% chance for your Potency skills to deal double damage
+X skill ranks for focus skills
Aspect: Your Focus Skills benefit from all of their upgrades, increasing the damage of your Potency Skills by X% for 8 sec, up to a maximum of X%.
These are all the unique items coming to the six classes in Season 7. Uniques can have a huge impact on builds and change the way you play. You can find out which classes and which strong builds are currently at the top in our Tier List: Diablo 4 Season 7 Tier List: The best builds in the endgame
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