All new uniques in Season 6 with effects

In Season 6, new uniques will be introduced for the five classes in Diablo 4. You can find out what these are and what the unique items can do here on MeinMMO.

Season 6 starts on October 9th and will completely revamp Diablo 4. Among other things, you can expect the following changes:

  • a completely new progression system with level 60 as the maximum level. Paragon and character levels are then separate from each other.
  • The world levels become difficulty levels. There are then four standard difficulty levels and four torment levels that represent the endgame. You unlock the levels via the pit.
  • Season 6 also reworks the endgame content. The pit is then used to unlock difficulty levels and level up your glyphs. In Nightmare Dungeons you get mats for masterworking (completion).
  • Each class also receives a new Paragon board, new skills and new uniques. The new uniques that are known from the patch notes for the PTR for Season 6 are listed below with their effects. At the current stage, 5 new uniques and 3 new mythics are mentioned.

    Since the season has not started yet and this is preliminary information, the items may still change. If this happens, we will update the article accordingly.

    One day before Season 6, on October 8th, the first expansion to Diablo 4 starts and brings new companions into the game – the mercenaries:

    Diablo 4: Vessel of Hatred shows mercenaries in gameplay trailer

    More videos

    Autoplay

    Diablo 4: All uniques from Season 6 at a glance

    What new uniques are being added? Below you will find the new uniques that will be introduced specifically for each class in Season 6. We will also discuss their affixes and aspects. As soon as we have information about the exact locations, you will find them in the list of all bosses and their drops in Diablo 4.

    Ugly Bastard Helmet – Head Protection (Barbarian)

  • X% resistance to all types of damage
  • X% cooldown reduction for Wrath of the Berserker
  • Lucky Strike Chance: Up to 40% chance to deal +X fire damage
  • +Ranks on “Prolific Fury”
  • Aspect: Explodes when activating Wrath of the Berserker and causes [X Waffenschaden] as fire damage to your enemies. While in the Berserker state, the damage you deal is converted to fire damage and you deal X% [x] additional fire damage.
  • Stone of Vehemen – Totem (Druid)

  • +X% damage against enemies suffering from control effects
  • +X Willpower
  • +X% critical hit damage
  • +X% chance of rockfall projectiles being fired twice
  • +Ranks on Stone Burst
  • Aspect: While channeling Stone Burst and for 2 seconds after, you gain 15% damage reduction. The final explosion of Stone Burst deals X% [x] more damage, which is additionally increased by X % [x] is increased for each size increase.
  • The Unmaker – Headgear (Necromancer)

  • X% damage reduction while you have a barrier
  • X % resource generation
  • +Ranks on “Soulrift”
  • +Ranks on “Imperfectly Balanced”
  • Aspect: Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend, up to a maximum of 8 seconds. Soulrift deals X% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
  • Pitfighter’s Gull – Ring (Hunter)

  • +X% Shadow Resistance
  • X% resistance to all types of damage
  • +X% critical hit chance
  • +X% damage on next attack after entering stealth
  • X% cooldown reduction for smoke grenades
  • +Ranks on “Mending Obscurity”
  • Aspect: Casting Smoke Grenade increases your critical hit damage by X[x] for X seconds and leaves behind a cloud of shadows. While in the cloud, you gain stealth once per second.
  • Sidhe’s Bindings – Gloves (Sorceress)

  • +X% non-physical damage
  • +X% explosion size for “Familiar”
  • +X% chance that Familiar hits twice
  • +Ranks on “Familiar”
  • Aspect: Casting Familiar now summons all three elemental variants simultaneously. Familiar’s duration is increased by X%[x] increased and the cooldown reduced by 2 seconds, but the maximum number of charges is reduced by 1.
  • New Mythic Uniques from Season 6

    What new Mythic Uniques are being added? According to the current status, a total of three mythic uniques will be added in Season 6. These are items that every class can equip. You have the best chance of getting mythics from the bosses Duriel and Andariel.

    Heir of Perdition – Head Protection

  • +200% damage against angels and demons
  • +20% critical hit chance
  • +20% lucky hit chance
  • +20% movement speed
  • +2 to core skills
  • Aspect: Surrender to hatred and receive the mother’s favor, increasing your damage by 60% [x] increased. Temporarily steal the Mother’s favor from nearby allies by slaughtering enemies.
  • Shroud of False Death – Chest Armor

  • +1 to all passive skills
  • +111 to all attributes
  • +222 maximum life
  • +333% damage on the next attack after entering stealth
  • +11.1% resource production
  • Aspect: If you have not attacked in the last 2 seconds, you gain stealth and +40% [+] Movement speed.
  • Shattered Vow – Polearm

  • +400% damage against healthy enemies
  • +444 maximum life
  • +29.6% attack speed while Berserk
  • +444.4% damage over time
  • Lucky Strike: Up to +44.4% chance of becoming a Berserker
  • Aspect: Executes enemies affected by more damage over time than they have remaining health.
  • Aside from the new uniques, rune words are coming to Diablo 4 with “Vessel of Hatred”. To use them, however, you must purchase an edition of the expansion. You can find out which runes there are and what effects they have here: Rune words in Diablo 4: List of all 45 runes and what they do

    mmod-game