Before adding:We know that many players love to freely explore huge worlds, and that’s exactly what we wanted to offer them with our ‘open area’ concept.“Takashi Iizuka promises that he has been attentive to the feedback from players who, it must be said, have not been the warmest before the release of Sonic Frontiers.We really want to meet their expectationshe explained. No matter the series, changing the gameplay is always something ambitious, and even more so for a franchise such as Sonic. But I’m proud of the game we’ve created.“
In her review of Sonic Frontiers, Alix says: “It is undeniable, Sonic Frontiers constitutes a real risk-taking on the part of the teams of the Sonic Team and a breath of fresh air also in terms of ideas on the side of this same studio. The problem is that the game, as nice as it is with the controller in hand, suffers from mechanics that are far too redundant, from a technique that is really far too dated, from graphics oscillating between the suitable and the mediocre, without ever provoking of wow effects and pays a high price for the immensity of its world, a haven of freedom but oh so empty, despite the access ramps, the aerial rails and the (slightly) increasing number of enemies over the course of its plot .“