Released last November 20 in a damaged and very poorly optimized version, STALKER 2 nevertheless had the compassion of a large part of the press and fans of the series to support the game and the Ukrainian developers of GSC Game World, convinced that the game was not buggy and that it had been the target of testers who had not downloaded the day one patch (lol). After a 130 GB (!) patch two days before the end of the testing embargo, and another of 50 GB the day before, the Ukrainian studio is offering us the first big patch, entitled 1.0.1. The latter fixes more than 650 bugs, improves optimization and also boosts enemy AI. Obviously, it will still take months and months before the game is released in a suitable state, because for the moment, it is still an unsavory version that we are talking about.
Here is the list of 650 bugs in STALKER 2 Patch 1.0.1
AI fixes:
Fixed groups of NPCs getting stuck and dying near the shelter during an active broadcast.
Fixed the issue when Burer could drop mission items from the player’s hands.
Added missing sound effects for Burer’s “Telekinesis” ability.
Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This could result in the inability to interact with the NPC or progress to the next stage of the mission due to the inactive behavior of the mission NPC.
Fixed issues with potential performance drops/crashes from low memory in hubs and crowded NPC locations during long game sessions.
Fixed issue when NPCs moved to Pose A or started flying after dying.
Fixed the issue where NPCs could not tell if a target in cover was covered by fire, forcing them to shoot to take cover.
And others, more than 20 different problems with AI.
Fixed optimization issues:
Fixed issue with invisible NPCs/mutants appearing in the field of view while the player is aiming.
Fixed shooting visual effects not displaying at certain camera angles.
We also fixed around 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio and sound fixes:
Fixed the issue when battle music continued to play even though the fight was over.
And 7 other minor audio and sound bugs.
Balancing adjustments:
The repair cost of weapons and armor has been reduced.
Significantly increased the cost of artifacts (more income from sales).
The cash reward for most missions is increased by 2-3 times.
Armor and weapon upgrades on beginner difficulty.
Damage caused by mutants is moderately reduced on beginner difficulty (more mutant health balance changes in the Combat Balancing section).
Damage to the player’s weapon is reduced by 23% on Beginner difficulty.
Armor durability increased by 12.5%.
Added a silencer accessory for PTM to a specific reserve on the lower area.
Fixed selling prices for exoskeletons, they are now more expensive to sell.
Fixed selling price for upgraded weapons.
Rebalanced Hercules consumable: Player speed debuff has been removed; effect parameters have been increased (player can now carry more weight after consuming it).
Some additional minor bug fixes.
Combat balancing:
The weight of some mission items has been reduced (including the weight of scanners).
Bloodsucker’s damage has been rebalanced slightly.
Bloodsucker’s hit protection rank has been reduced (more gun damage has been dealt).
Boodsucker’s HP regeneration outside of combat has been reduced.
Controller’s HP has been moderately reduced.
The Burer’s HP has been moderately reduced.
Boar’s HP has been moderately reduced.
Flesh’s HP has been moderately reduced.
Boar damage from headshots has been changed to 100% body damage.
The damage dealt to the boar by limb shots has been increased.
Damage dealt to flesh from limb shots has been increased.
Weapon melee distance has been significantly increased.
The knife’s melee distance has been slightly increased.
Controller input:
Increased controller dead zones
Characters:
Fixed eyes and teeth on NPC models.
Some minor fixes to NPC models and animations.
Movie theater :
Added missing footage to the TV screens in the final cutscene.
Fixed issue with deer animation in opening cutscene.
And 20 other different bugs in cutscenes.
Game settings and menus:
Adjusted unreadable text at the bottom of the shader compilation screen.
Fixed issue with “Nvidia Reflex Low Latency” option not being saved on subsequent game starts.
And 10 other minor issues.
Interactive objects:
Fixed physics issues with destructible and moving objects, including those floating in the air.
Fixed the prompt to interact with the glass doors in SIRCAA’s inner courtyard, which was causing the walkthrough to freeze.
Fixed missing interior doors in laboratory elevator X-11.
And other minor bugs.
Main and secondary missions:
Fixed numerous mission freezes and bugs encountered in specific conditions. Key fixes include:
Fixed missing interaction with dead blind dogs in The Nightingale Hunt mission.
Fixed unfinished objectives in the Search and Find mission.
Fixed several issues in the Return Trip mission, including one where the artifact could not be found.
Fixed the dialogue loop with Zotov during the Needle in a Haystack mission.
Fixed progression blockages in Mission Answers come at a price, including issues with bandits after a show and missing the Heavy Key item.
Fixed mission markers for NPC locations in the On the Trail mission.
Fixed issues with doors in the Searching for a Guide mission and The Side Hustle mission.
Fixed the issue where the cutscene does not start during the mission Like the Good Old Days.
Fixed the issue when Lodochka is missing from Quite’s camp during the mission Like Old Times.
Fixed an issue in Just Old Times when Lodochka acted aggressively after bringing the transmitter to him.
It is now possible to cut off the electricity in the flooded area during the mission Until the Last Drop of Blood.
Fixed several issues in the mission On the Brink, including inactive NPCs, blocked doors, and monolith attack progress.
Fixed progression blockers in the A Minor Incident mission, including issues with Bayun’s Necklace and locked doors.
Fixed performance drops and confusing objectives in the In Search of Past Glory mission.
Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogue.
Fixed stuck cutscenes and blocked progression in the missions Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining.
Fixed NPC and enemy spawn behaviors in The Frontier and Escape the Cage missions.
Changed missions like Down, Budmo! and A big score for resolving stuck NPCs, misaligned markers, and missing dialogue options.
And about 120 other issues in the mainline, side missions and encounters.
Open World Experience:
Fixed stretched or missing limbs on humanoid corpses.
Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
Fixed issues with speakers, fast travel, and NPC interactions in various locations, such as the Scientist Bunker and Chemical Plant.
Adjusted NPC hostile behavior during Arena missions, including bandit tactics and increased ammo for the Tyrant fight.
Fixed mission progression in Black Sheep and The Key to Freedom missions.
And about 50 other issues have been fixed.
Player orientation, equipment and weapons:
Fixed a bug that allowed items to be sold to the trader for more money than they actually cost.
Fixed input blocking issues with the PDA, inventory, and accessories when interacting with artifacts.
Fixed flashlight behavior after saving/loading.
Fixed issues with grenade type selection, compass marker overlaps, and missing mission markers.
Fixed inconsistencies with weapon and armor upgrade effects, including price and upgrade reversals.
Improved UI behavior and extended the duration of “Point of No Return” clues during the Down Below mission.
Fixed a bug where the player could sell mission items using the controller.
And about 50 minor “anomalies”.
Voiceover and facial animations:
Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
Fixed radio call effects so that NPC voices correctly reflect distance during communication.
And some other issues have been fixed.
World :
Fixed flickering textures in various locations including the Sphere, Military Base, and Chemical Plant.
Fixed movement issues including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
Fixed artifact spawn points in certain areas.
Fixed NPC behavior during encounters.
Adjusted voice volume during storms for better audio balance.
And about 50 other bugs.