Currently actively supported and gaining new technologies Cyberpunk 2077 new for DLSS DRS as option came.
Nvidia It can be used and loved by graphics card owners. DLSS technology continues to evolve. For example 2.11 with the update Cyberpunk 2077 in the game DLSS among the options DSR well Dynamic Resolution Scaling was also added. Performance, Balanced And Quality This option, positioned next to it, directly keeping the frame rate constant focuses. The technology is used to keep the specified frame rate constant. It can dynamically adjust the resolution during the game, that is, increase or decrease it.. For example, in order to prevent performance loss in graphically crowded areas in the Cyberpunk 2077 game, the resolution is reduced in real time and increased again in other areas. from CP77 “Path Tracing” The technology stated to not work with Marvel’s Avengers It is also supported in the game.
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Nvidia graphics cards had a nice feature before this. made available RTX Video HDR featurefocuses specifically on videos and analyzes with artificial intelligence Standard SDR content can do HDR. An HDR10 compatible monitor is sufficient to enable HDR in Windows. HDR content can provide a more impressive viewing experience under suitable conditions.. released today Nvidia 551.23 Game Ready The technology that comes within the scope of drivers is currently Microsoft Edge And Google Chrome It can be used actively.
The technology, which will get better over time, does not already produce bad results, according to those who have tried it. Graphics card giant Nvidia, for much sharper and clearer images at CES 2024 G-SYNC Pulsar technology had announced. G-SYNC technology, included in Nvidia graphics cards and compatible monitors, has been in use for many years. Within the scope of CES 2024, this popular technology offers a smooth gaming experience without tearing. G-SYNC Pulsar A version called .
this technology Significantly reduces instantaneous blur during fast movements in gamesIn this way, a much smoother and clearer gaming experience can be achieved. According to the statement, Pulsar combines two different important technologies, these are Adaptive Overdrive and Pulse Modulation. According to Nvidia, Adaptive Overdrive dynamically adjusts the speed at which pixels transition from one color to another. This infrastructure is combined with Pulse Modulation, which directly controls the electrical current of the monitor brightness and duration. The technology, which looks good on paper, promises a much better gaming experience, but unfortunately, it can only be tried on ASUS ROG Swift PG27 Series G-SYNC monitors at the first stage and at the end of the year.