Our character will be opposed to predators, an opportunity to become familiar with the combat system, the mechanics of which will allow you to reach enemies both at a distance and in hand-to-hand combat. We are also promised both active and passive abilities, such as the ability to create crystal blades or swim even faster. It is also specified that the Tuai is good at mastering hot and cold, which should probably be useful both during confrontations and to explore the surroundings. Finally, on a technical level, Glaciered will benefit from 8K in terms of character modeling, and will be compatible with many of the features specific to NVIDIA’s GeForce RTX, ray-tracing and DLSS included.
The game is expected on PC at an unknown date.