Halo Infinite isn’t just Master Chief’s latest adventure, it’s also a completely free-to-play multiplayer game based entirely on the game-as-a-service model. However, its season 2 is available, we go around its novelties.
[Mise à jour le 5 mai 2022 à 12h22] Halo Infinite has finally given us its season 2! The free-to-play multiplayer service has released its “Lone Wolves” Season 2, a period of renewal for the Xbox gaming flagship. This season of content, which will run until November 8, 2022, the start date of Season 3, gives us the full potential of Halo Infinite. There will be new game modes, the 120 fps mode for the Xbox Series S and two new maps, cosmetics for your Spartans but also the long-awaited return of the single-player campaign co-op mode and Forge mode. We take a look at all the new features of Halo Infinite Season 2, and we give you news about Forge mode and cooperative mode.
As you can see in the infographic below, Season 2 has quite a few surprises in store for Halo Infinite multiplayer. There are three new game modes, including the famous king of the hill and last Spartan standing, two very competitive modes where Spartans compete until only one wins. There are also three new cosmetics and a brand new Battle Pass, while two new maps are entering multiplayer, Catalyst and Breaker. Not to mention the arrival of the co-op mode at the end of August and the forge mode at the end of September.
That was the big question surrounding the release of Halo Infinite last December: when will we be able to experience the game’s open-world co-op campaign? Indeed, the co-op single-player campaign has been at the heart of every Halo since Halo 2, an essential if not unavoidable element that we’re starting to miss a little bit in the vastness of the landscapes of the Zeta installation. However, the good news is that for the first time in 5 months, 343 Industries has mentioned the cooperation mode, announcing to deploy it around end of August 2022.
Everything we wrote in the previous paragraph applies to Halo Forge mode. Absent at the launch of the game, this tool for creating and modifying environments and scenarios, present in the franchise since Halo 3, we miss a little bit. But once again good news: 343 Industries has assured us that they want to present the Forge mode at the same time as the cooperative mode, so we should discover it as soon as possible. next september.
Along with the big news about Halo Infinite’s single-player and co-op modes, the star of the day is free-to-play multiplayer. The latter is offered a brand new season, season 2, which will offer us a ton of new content in addition to a brand new battle pass. The latter has not yet been revealed to us, but know that you will have a long period to pass the 100 levels, extending from May 3 to November 7. There are 3 new game modes, King of the Hill, Last Spartan Alive and Land Grab. We can also discover two new cards, Catalyst and Breaker.
We told you about it in the introduction, Halo Infinite’s single-player mode seems to appeal as much as its popular multiplayer. With a score of nearly 86/100 on Metacritic (79 reviews) This new Xbox and PC exclusive seems to be rising to the level of press expectations. A rating that surpasses that of the previous chapter, Halo 5: Guardians (84/100) and equals that of the popular Halo 4. The adoption of an “open-world” style of play seems to be greatly appreciated, a model that greatly benefits from the “sandbox” spirit that has long characterized the franchise. The player is freer, the problems differ and their solutions too, creating a favorable universe for the epic saga of Spartan 117. At least this is the opinion of gamespotwhich gives it a very nice 90/100: “It turns out the franchise took a risk that was worth it because Halo Infinite is an amazing game. Admittedly, a few facets of the storyline have weaknesses, but that’s hardly disturbing in a game that seems to have the best single-player campaign in years, and shows us an excellent evolution of what Halo can become.” Same opinion on the side of JVC who offers him 16/20: “Certainly, in the collective unconscious, Halo has always been an FPS set in vast environments. But Infinite finally delivers a successful vision of what Master Chief can give within a universe that lives up to its reputation. In addition to bearing few traces of its tumultuous development, the game manages to make John-117 so fun to embody that it is difficult to let go of the pad once the campaign has started.“
On the negative side, there is a lot of lightness in the writing. The gameplay sequences are a little less epic, a little less spectacular. This is the opinion of IGN France who rate it 80/100: “Master Chief is back for his fans, with great gameplay and solid multiplayer. Fans will appreciate the “good old days” side of the story, probably more than neophytes. They may also be frustrated that the ambitious storytelling stops when it should have started..” We also note the absence of the co-op campaign (which will be integrated into the game within 3 to 6 months), this is the case of gameblog which gives it 80/100: “The sensations are there, the music is there and so is the universe. And 343 manages to make the game feel familiar while adding some new and welcome features. Halo Infinite also appears to be Master Chief’s most intimate story to date. It’s just a shame that players now have to wait several months before they can play the co-op campaign, which is essential to the series.“
Moreover, for some, like Paul Tassi for Forbesthe single player mode lacked something: “I don’t need a huge Assassin’s Creed style map that takes 200 hours to complete, but I think I need more variety than what I’ve seen, and a better story with better characters.“The open world is all well and good, but it definitely takes away from the “epic” side of Halo. The action sequences are less scripted and therefore often less grandiose, and although Master Chief is presented at his best in Halo Infinite, the characters around him can sometimes seem cartoonish.
In summary Halo Infinite seems to offer us a campaign that meets the expectations of fans. Switching to an open-world game mode offers great possibilities of freedom to the player, possibilities enhanced by new welcome gadgets and features. The world is nonetheless no less familiar, and projects us into the very special atmosphere of the Halo games. If the player gains in freedom, however, he loses in spectacle, as the scenario sometimes lacks power. We also note the absence at the launch of the Forge mode and the co-op mode, the latter seeming so often essential to the campaigns of the franchise.
We were expecting a fairly demanding game in terms of the recommended PC specs and we weren’t disappointed. You will need to arm yourself with a fairly high-end configuration to enjoy the game in the best conditions. An RTX 2070 or a 5700 XT in the recommended graphics cards, it’s a bit surprising as these cards are not within the reach of all budgets. It must be said that Halo Infinite risks being the most ambitious opus of the franchise, with its open world campaign mode which necessarily implies a greater requirement for PCs. The multiplayer mode, on the other hand, should be accessible with slightly lower configurations than those shown below: