Former GTA developer GTA 6 spoke about the open world

Former GTA developer GTA 6 spoke about the open world

Former GTA 6 developer Cameron Williams announced how the gigantic structures of open world games have negative effects on players.

Cameron Williams, a former developer of Rockstar Games, said in a recent speech that the magnitude of open -world games created “preference fatigue üzerinde on players. Williams is currently working at the Absurd Ventures studio founded by Dan House, but in the past GTA 6 and Red Dead took part in online projects. In his speech, open -world games are increasingly bigger and more complex, and this situation leads to difficulty in choosing players.

Problems in open world games like GTA 6

In his speech, Williams pointed out how the magnitude of open world games has become a burden for players. “Players don’t discover anymore, Williş said Williams, gigantic maps of the games and distant tasks of the games, reduce the motivation of the players and affect the game experience negatively.

Williams also, the players often “how far is the next task? What will this return to me?” said that he asked questions such as. He said that such questions have created a big problem especially for players who want to complete the story quickly and do not want to waste time with side missions.

Williams, Absurd Ventures teams aim to avoid such problems, he said. In the games developed, a design approach is adopted by players that can enjoy without getting lost on the map and looking for a constant target. Williams stressed that open world games aim to create an area where players are more free, but sometimes this freedom causes players not knowing what to do.

Cameron Williams said that with the rise of gigantic open worlds, especially live service games and free games, it was difficult to attract the time and attention of the players. He said that this shows that developers should make their games more interesting and accessible. Williams’ statements show significant clues about how open world games can change in the future, while the impact of such games on players will be more discussed.

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