Professional guild from WoW cracks ridiculously strong raid boss after 114 try, now the heavy part comes

The US guild Liquid was able to sit in 1st place in the World First race of the new RAID instance from World of Warcraft. With Stix Kojenschrotter they put the first really crisp progressive blocker on the mat.

What is the current status? A lot has happened since our last update to the current World First race in World of Warcraft (as of March 10, 2025, 8:25 a.m.).

  • Team Liquid was the first guild to master the mythical struggle against Raidboss Stix Kojenschrotter. You needed 114 tests.
  • Liquid had a protective warrior and a blood death knight for the tank seats for the kill. In addition, there are three healers (2x monk, 1x discipline priest), 5 fronts soldiers and ten ranged fighters (especially balance druids, shadow priests and fire magicians).
  • The biggest competitors – Instant Dollars, Echo and Method – Meanwhile, cheerfully wipe out the bold scrap and come to 82, 63 and 75 pulls, with Echo being able to bring the boss to less than 3 percent. There are a total of 9 guilds at Boss number 3.
  • The trailer for WoW-Patch 11.1:

    Wow Patch 11.1: Gallywix’s control over the cartels

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    Hard path at halftime

    What is remarkable about the current World First race? So apart from the fact that a guild was able to lay final boss Chromkönig Gallywix via exploits and hacks in a very short time and was immediately banned by Blizzard?

    Well, there would still be the fact that the professionals from the fourth of the eight bosses from the new RAID needed liberation from Lorenhall over 100 pulls. Liquid Stix Kojenschrotter is therefore also referred to as the hardest 4th boss for years.

    For comparison: For the fourth bosses from the previous 5 RAID instances, only 36 pulls were needed (!). If the level of difficulty over the upcoming bosses should increase gradually, the professionals can still adapt to a hard progress race. By the way, the level of difficulty currently looks very different in another area from WoW: Mega nerfs for mythical+-all WoW dungeons were far too heavy

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