Warner Bros cancels the game after 5 years of dev and closed Monol

Warner Bros cancels the game after 5 years of dev
It is a powerful blow of the mass that has just hit us: Warner Bros Games would have made the decision to cancel the Wonder Woman game after 5 years of development and $ 100 million already spent, to close its studio at the controls of Project, the talented Monolith Productions, but also two other studios such as Player First Games (Multiversus) and WB San Diego. Information that comes from Jason Schreier for Bloomberg and was confirmed by Warner Bros Games a few hours later through a press release sent to Kotaku. So no need to use the conditional and rigor tweezers, everything is true.

Jason Schreier’s investigation indicates that these closures reflect a fallback strategy “Major licenses such as Harry Potter, Mortal Kombat, Game of Thrones and DC Comics, mainly Batman”. In an internal email that Jason Schreier managed to obtain, the manager of Warner Bros.’s games and streaming, JB Perrette, said that “too” recent outings have “really missed their target”. “We must make substantial changes to our team portfolio/structure if we want to initiate the resources necessary to return to a less numerous but larger franchise strategy”he said. Faced with this announcement which was also very badly welcomed by the players’ community, Warner Bros therefore sent its press release to Kotaku:

“We had to make very difficult decisions to structure our development studios and our investments around the creation of the best possible games with our key franchises: Harry Potter, Mortal Kombat, DC and Game of Thrones. From our development studios: Monolith Productions, Player First Games and Warner Bros. Games San Diego. and not a reflection of these teams or the talent that composes them.

Monolith’s Wonder Woman video game development will not go ahead. Our hope was to offer players and fans the best possible experience for the emblematic character, and unfortunately, this is no longer possible in the context of our strategic priorities. This is another difficult decision, because we recognize the legendary history of Monolith in terms of epic experiences for fans through incredible games. We greatly admire the passion of the three teams and thank each employee for his contribution.

As difficult as the current situation is, we remain concentrated and enthusiastic about the idea of ​​starting to produce high -quality games for our passionate fans and developed by our world class studios and to bring our game activity to profitability and to growth in 2025 and beyond. “

Different for some players to see a studio as talented as Monolith Productions to be deleted like that overnight, when the company had just celebrated its 30th anniversary. A studio that still gave birth to flagship titles like the Shadow of Mordor license and its incredible nemesis system and locked by a patent imposed by Warner Bros Games, the Fear license, the two Condemned horror games and of course No One Live Forever. It is therefore a feeling of mess that emerges from these decisions and which proves that Warner Bros, whether it be his cinema/series division or that of video games is capable of putting projects that still have in the trash More than 5 years of production, like what was done with the Batgirl series, completely finished before it was purely and simply canceled.

The closure of Studio Player First Games comes after the cancellation of its first multi -life game, which has failed to get up its year of fallow and only a few months after Warner Bros. Games acquired the studio in July 2024. Finally, WB San Diego was founded in 2019 and mainly focused on mobile and free games and its closure will not have allowed the least of their games. These additional bad news comes only a few weeks after the announcement of the departure of the current president of Warner Bros. Interactive, David Haddad, after 12 years spent within the company. Clearly not an manager who should have made good choices during his mandate …

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