It is the Bungie studio (Halo, Destiny) which has indeed been aware in the studio the involvement of such a game, the energy to be devoted even after the release and it would have requested part of the studio to work on it continuously , then jeopardizing the production of intergalactic the heretic prophet. The decision therefore has to put an end to the project, by mutual agreement between Naughty Dog and Sony. Shuhei Yoshida took advantage of this anecdote to explain, moreover, that all service games are not orders for the studios of the studios, but that it happens that it is the idea of the studios themselves, galvanized by a market in Constant evolution, which sometimes wish to embark on this niche. This was the case with Naughty Dog who had not measured the magnitude of the task obviously … and according to Shuhei Yoshida, it is all the more unfortunate that The Last of Us Online was a great game according to him …