The 6 best leaders you should choose at the start

Civilzation VII relies on the leader who you have to choose and maintain your game at the start. The advantages are very different and sometimes really strong. Meinmmo introduce you to the 6 strongest leaders with whom you have a strong advantage in the game.

Civilization VII has fundamentally changed some principles of the series. But you also choose a leader at the beginning of your game and some of them bring you powerful advantages with which you can choose a game for yourself. MeinMMO introduce you to the best options that you can currently find in Civilization VII. So -called “mementos” are not included, which you can only unlock later after playing through several times and offer further advantages.

Sid Meier’s Civilization 7 shows gameplay in the trailer

More videos

Autoplay

Xerxes, King of Kings

Advantages:

  • +3 combat strength for units that attack in a neutral or hostile area
  • Get 100 culture and gold per age if you conquered a settlement for the first time.
  • +10 % gold in all settlements. +20 %if you have not founded the settlement yourself.
  • 1 settlement limit per age
  • Xerxes are available in two variants, but as the “King of Kings” he has the strongest advantages in the game. It is one of the best options if you want to play a round of civilization VII for the first time, because it has strong advantages.

    It has two gold bonuses, one of which is a 10 % increase in gold in all settlements that doubled to 20 % if the settlement was not founded itself. Xerxes also offers an additional settlement limit per age, which is very important if you want to found many cities at the beginning. After all, Xerxes’ fighting units receive an additional bonus of +3 on the combat strength when attacking in an area that is not your own.

    If you want to put on your opponent with war, there is currently hardly a better option than xerxes.

    Himiko

    Advantages:

  • Get a unique undertaking called “Freund von Wei”, which can be carried out in an alliance to grant you and your allies + 25 % science.
  • + 4 science per age and for every head that you are friendly or helpful.
  • Can support undertaking free of charge.
  • The biggest advantage that Himiko has is the free support of undertaking. This means that you can save yourself the influence costs in all diplomatic options. This is very powerful if you want to play peacefully.

    In addition, Himiko offers very strong advantages in research. This includes not only the project called “Freund von Wei”, but also a strong bonus of +4 science, as long as you are only friends.

    Machiavelli

    Advantages:

  • +3 influence per age
  • You will receive 50 gold per age if diplomatic actions that you have suggested are accepted or 100 gold if they are rejected.
  • Ignorates presumed relationships for explaining formal wars
  • You can dig troops, even if you are not a suzera of the affected city -states.
  • Machiavelli offers you various advantages in business, diplomacy and the military and is therefore less committed to a playing style.

    First of all, Machiavelli gets influence in every age +3, which always gives you a quick advantage. However, the advantage becomes really strong with the bonus that your gold gets for every suggested company.

    Machiavelli ignores all requirements to explain the war to another leader. This can be practical depending on the way of playing. In addition, you can dig out the troops of a city state in the war and steal them to the player, who is officially the Suzerän.

    Augustus

    Advantages:

  • +2 production in the capital per community
  • Can buy cultural buildings in communities
  • + 50 % gold for the purchase of buildings in communities
  • Augustus relies on a rather slow style of play, because you can only use all three advantages sensibly if you do not upgrade your newly founded municipalities into cities.

    The production bonus in particular can be very powerful to let your capital grow quickly or if you want to rip up an army quickly. So you benefit from using the advantages for a long time and only then expand your municipalities into cities.

    Ibn Battuta

    Advantages:

  • After the first direction, 2 joker attribute points in each age.
  • +1 View for all units
  • Receives a unique undertaking called card trade, which gradually allows you to view the explored area of ​​other leaders.
  • The strongest advantage of IBN Battuta is that it receives 2 joker attribute points in every age. You can use this to advance faster in one of the four victory options (culture, military, science, economy).

    Additional attribute points give you an early boost in the victory area in which you want to specialize. Because it usually takes attribute points to unlock in the legacy path.

    The other two advantages are nice, but not as powerful as the joker points.

    Harriet Tubman

    Advantages:

  • + 100 % influence for stimulating espionage campaigns
  • Get 5 Kriesg support on all wars declared against you
  • Units ignore movement disadvantages through vegetation
  • Harriet Tubman’s main advantage is that it automatically receives +5 for war support if someone explains the war. This is a strong advantage, because your chance in wars increases considerably and it is also easier for you to make peace.

    If you fight on rough terrain, the reduction of movement deductions through vegetation can also be very practical, since you are so faster than your opponent.

    Many players have not yet been convinced of Civilization VII. Because the game makes a lot of other things and is simply too expensive for its few features, the first players think that the “Advanced Access” bought it expensive: Civilization 7 fights up on Steam, well-known global strategy expert has theory of harsh criticism of the First player

    mmod-game