Players believe that the big problem in Path of Exile 2’s final game is more profound than expected

Path of Exile 2 is still in the early access, but the players have already found a profound problem in the endgame, which is probably not so easy to solve.

What problem is it about? The start of Path of Exile 2 in the early access was two months ago and the gamers had enough time to take a close look at the ARPG. They noticed a big problem for which there seems to be no simple solution.

In the final game of Path of Exile 2, his own character is so strong that it can easily destroy all enemies like a deity. The strong builds of POE2 enable players to emerge all resistance, and until their own character dies in a miraculous way.

Here the user sees Difficult_Grass2441 a problem (via Reddit), because the developers of POE2 actually wanted to offer a slower and difficult experience. This is still successful in the campaign, but changes a lot to the end game.

At the end of the game, most enemies can hardly harm the character and there are rarely dangerous situations. When an adventurer dies, then either on one-shot mechanics or inexplicable things. The community sees this a profound problem.

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The big design error from POE2

Why is that a profound problem? The Path of Exile 2 Community is certain after its two -month playing time that the developers cannot simply solve the problem. The problem is probably made up of different points, which the community collects on Reddit:

  • The visibility of effects in the game is too low
  • There are too many death and hit effects that suddenly pull the characters out of life
  • To make POE2 slower only worked in the campaign, the endgame feels like in the predecessor
  • The builds and classes are very unbalanced in terms of their strengths and weaknesses
  • The random factors from the enemies sometimes result in unimaginably powerful opponents
  • Boss fights should actually be designed in such a way that you can’t get them in the first attempt, but learn how the fight works
  • The punishment for the death of the character has a frustrating effect in connection with gamedesign
  • In summary, there is a problematic picture. The interesting moments from the campaign, in which players really fight for the life of their character and defeat bosses in the last breath, disappear later in the course of the game.

    Instead, your own character grows up to the undisputed God, which is occasionally hit on the Achilles heel and simply tips over.

    What do the players say at the current status? The players are frustrated by the current situation. On Reddit you explain exactly what bothers you:

  • “To be honest, this is the big design error from POE2. It should be slower so that no one-shot mechanics are needed to [Spieler] to kill. But the end game is only POE1 again, back to zoom zoom and one shots, ”says Isaacvithurston on Reddit.
  • “Have a few nights ago after one of these [unfairen] Starting to play death. I said to my wife that I don’t know why there are healing potions at all because I either have full health or are dead. There is rarely an in between, ”says Revolutionary-Ice-16 on Reddit.
  • Moethelion has probably identified the core problem on Reddit: “Recreation. The problem is relaxation. As long as players are able to restore their hit pool within a second break, Monsters must be able to bring the player’s hit pool to zero within a second break, or the game becomes trivial. […]”
  • Path of Exile 2 has only been on the early access for two months. Since the early access start, there have been no profound changes in gameplay systems. It remains to be seen whether the developers will change the gameplay loop in the final game. The trade and crafting system in POE2 also complains again and again: Path of Exile 2 scares its new players because of a lack of features

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