Wuchang Fallen Feathers is one of the many AAAs that China is preparing for an arrival in 2025 and which often has the support of PlayStation, via the China Hero Project program. Many of them have been in production for many years: Phantom Blade Zero, Lost Soul Aside, Where Winds Meet, The Perceiver and this Wuchang Fallen Feathers in question today. Beyond the hype they manage to generate after having revealed each of the gameplay videos, it is above all the phenomenal success of Black Myth Wukong and its billion dollars generated in the space of 15 days which gives them another Form of interest and credibility, that of another market, so far quite hermetic to the narrative solo game. But mentalities change and the explosion of sales of Black myth Wukong, especially in China, proves that there is a new market to go and seduce, a market made up of 600 million active players, and that changes a lot of things. A few weeks ago, the Leenzee studio invited a handful of Western media to discover its Wuchang Fallen feathers handle in hand. Not only did we have lots of information on the universe and the gameplay, but in addition, there is also gameplay to discover …
Wuchang Fallen Feathers is a game that may not tell you much, and yet it has been almost 4 years already that it was revealed, it was in September 2021. It was the work of the Leenzee studio, Founded in 2016 by Xia Siyuan and based on the side of Chengdu, a city in the Sichuan region and located 300 km from Chongqing, the famous city called Cyberpunk from China. What you need to know is that in 2016, during its creation, Leenzee began by making his arms in interactive films and VR games on PC, a market that seemed very promising at the time To resume the words of Xia Siyuan, the CEO of the studio. Leenzee also gave birth to AD 2047, a Cyberpunk narrative thriller in virtual reality which unfortunately did not perform well and with the VR market which collapsed, the Chinese studio had to reinvent itself and find others Sources of income, such as subcontracting and even after-sales service.
https://www.youtube.com/watch?v=JVLPXHE8VFC
Take off
And what you need to know is that in Chengdu, there are a lot of satellite studio for big publishers like 2K games or even Ubisoft, but after a few contracts with these companies led by Westerners in China, Xia Siyuan does not find his account and therefore decides to try the big leap: to make his own game as an independent studio. Thanks to the efforts that were made with the VR games, Leenzee learned to master the Unreal Engine and with version 5, a lot of things become possible. This technical expertise, Xia Siyuan wants to couple it to its culture, and in particular that of the province of Sichuan. Xia Siyuan is someone who grew up with the Chinese opera and the many ancestral stories of China. And it is this postulate that will give strength and envy to Xa Siyuan to shape the story of Wuchang Fallen Feathers. His story takes place in the Sichuan of the XVIIth century, at the end of the Ming dynasty, an era of great upheavals and changes for China, with in particular the beginning of trade with the European Empires and the arrival of the first firearms, up to widespread famine and large plague. And this disease has also served as a basis for creating the particularity of the central character of Wuchang, a left arm on which shoots of blue feathers. But what should also be known is that the appearance of these feathers go hand in hand with a loss of memory, one of the symptoms of feathered disease, an incurable condition which, over time, can Leading to madness or, even worse, to transformation into something monstrous.
Tradition, then modernity
One of the real sources of inspiration for feathers disease is an archaeological site located north of Chengdu, San Xing Dui which means “Le Mont des 3 étoiles”. It was a place that was discovered in the 1980s, and archaeologists exhumed artifacts dated to carbon 14 from the Bronze Age, which coincides with the ancient kingdom of Shu. And among the sculptures and masks exhumed to this site of San Xing Dui are representations of a feathered man, perhaps alluding to the Xian, immortal beings of Chinese folklore, who are reminiscent of biblical representation Angels. And for Xia Siyuan, the boss of the Leenzee studio, this feathered disease is not entirely negative, it is also a good opportunity to obtain new powers and thus change the course of a lifetime. Everything is not necessarily black or white, it’s all about balance. It is something that will also be put forward in the Wuchang Fallen feathers game, negatively when our character will meet other NPCs, which fear this brand linked to a disease and therefore a rejection, or even aggressiveness. And if Wuchang herself could not be the real danger here. The game makes a lot of reference to an inner demon, which means that it is not prohibited for its nature to be corrupted over the adventure …
Regarding the gameplay, Wuchang Fallen Feathers is probably closer to one soul-like of all the other Chinese AAA who will land in 2025 and 2026, with less nervousness and speed in the movements, but a more in-depth reading of patterns of enemies. To accentuate this more earthly side side, it was decided not to allow Wuchang to jump. The dodge is the main defense of Wuchang and according to the weapon she holds in her hand, she may or may not adorn enemy attacks. For example, with a heavy weapon with two hands, she cannot deal with, while with a halberd, it is possible. Each weapon will also have its skill tree and several skills will change their effectiveness. For example, we learn that the parade with two -handed weapons are also possible, but it is an ability to unlock after several dozen hours of play. Several techniques and combo are unlocked over the progression, to continually surprise The player. Coming back to the mechanics of dodges, know that if you ever make a perfect dodge, according to a precise timing, the filled arm of Wuchang will then be shining and it will be possible to use its power. , indicating that you can use Skyborn Might, the powers conferred by his illness of the feathers, such as igniting his sword to inflict more damage. The game will if not governed by an endurance gauge to manage, the light attacks, the heavy strikes that we load by maintaining a button, but also the potions to swallow to find health.
Open your world
Regarding the global structure, Wuchang Fallen Feathers will be cut into 5 chapters, each offering an open area with a distinct culture and aesthetic, knowing that there are many locked doors that are there to push the player to exploration. It will be possible to return to an old area via specific passages. It is not yet known when Wuchang Fallen Feathers will be released, but the Leenzee studio is confident about the evolution of the game, especially since behind, it is supported by 505 games which announced an outing on PC, PS5 and Xbox Series, No jealous. The game is currently halfway between Alpha and Beta in its creation process, and it has evolved a lot in recent years. We have just learned that the success of Black myth Wukong has enabled a lot of investors to take a close interest in the game, which may allow more developers to be hired to earn more than in quality . We cross our fingers for a final result up to our expectations.