A developer of Nintendo can play a game to Zelda just a minute at a time

Takaya Imamura worked for Nintendo from 1989 to 2021. He worked for Star Fox in many games, but also on The Legend of Zelda. He still cannot play part of the Zelda series.

What part is it about? Imamura was Object Designer at The Legend of Zelda: A Link to the Past. The title appeared for SNES in 1991 and is still considered one of the best Zelda parts that were designed in the bird’s eye view.

  • The title was regularly released on later Nintendo consoles. Including the Wii, Wii U, the New Nintendo 3DS and even for Nintendo Switch via Switch Online.
  • There is even a sequel with A Link Between Worlds that appeared for Nintendo 3DS in 2013.
  • In contrast to previous Zelda parts from a bird’s eye view, Link was able to move in 8 instead of 4 directions for the first time.
  • In a link to the past, link has to do what else he does: save Hyrule by entering dungeons and defeating the bosses. By entering portals, the hero can travel back and forth between two parallel worlds.

    Imamura actually wanted to tackle the game like a normal gamer and was looking forward to enjoying a link to the past after the release. But the anticipation was thoroughly spoiled.

    In the latest part, Link does not have to save, but the eponymous Princess Hyrule:

    Nintendo has introduced The Legend of Zelda: Echoes of Wisdom

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    Nintendo developer was not enthusiastic when he had to work on a link to the past

    Why can’t he play the title? In a current interview with the Edge magazine, the developer revealed that he was “not very pleased” when he was obliged to work on a link to the past. The predecessor had sold so well that the then President Hiroshi Yamauchi prompted Imamura to work on a link to the past.

    But with that he was dissatisfied:

    In order to say the truth when I was asked to work in the Zelda team, I was not very pleased about it. The reason for this was that I wanted to enjoy the game when it is finished, as a player. I can still remember this feeling now.

    Takaya Imamura, former artist at Nintendo

    He was a big fan of The Legend of Zelda himself and absolutely wanted to play the title. But he had to deal with the strenuous process of quality assurance, which finally took the fun for him:

    I also remember that the troubleshooting, quality assurance, was really difficult because you always had to do the same. I still don’t want to play this game – the tests were so difficult. Even if I only jump into the game for a minute or something, the feeling comes back. It’s like PTSD or something.

    When playing, the feeling that Imamura had in quality assurance would return. He describes playing a link to the past like PTSD. This is a post -traumatic stress disorder that is triggered by a traumatic experience and triggers negative memories and feelings among those affected.

    Imamura even feels enormous stress 34 years after the release as soon as he dives in a link to the past for a minute. If he had not been involved in the development process, he could have seen the title like any other player.

    A similar feeling could have anchored itself at Link. He has a sad fate that is told about different parts of the series. The hero didn’t even find his peace in death: Link, the hero of your childhood, officially had a really dark end

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