Players cite two reasons why Amazon Games’ new MMORPG is much worse than it could be

Throne and Liberty is struggling with declining player numbers. For part of the community it is crystal clear why the MMORPG from Amazon Games and NCSoft cannot fully develop its great potential.

How is Throne and Liberty currently doing? Despite regular updates and sensible improvements, the number of players in Throne and Liberty is gradually decreasing. The great focus on guild content and huge battles is increasingly proving to be a disadvantage. On Steam alone, at peak time there are only around 50,000 players instead of 336,000 on the servers at the same time (via steamdb.info).

Players are increasingly demanding that the servers be merged, as the few remaining top guilds have formed alliances and are unrivaled in farming world bosses and winning castle sieges.

Even at the launch of Throne and Liberty, the rule was: Find an active guild! Here are the reasons:

Throne and Liberty: This is why a large and active guild is so important

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Players see 2 core problems

What could be the current main problem of the MMORPG? That’s exactly what part of the community is discussing in this thread on Reddit. Two findings supported by many players:

  • The fact that top guilds can form huge alliances to dominate all PvP content in the open world is a huge problem. It’s just not fun when 280 organized characters beat up 100 opponents. Such all-dominating alliances are said to exist on almost all servers.
  • If the castle siege is the big core feature, there can’t be just one castle that everything revolves around. This makes it far too easy for dominant alliances to maintain the status quo. The quasi-predecessor of Throne and Liberty – Lineage 2 – had already done this much better, with a variety of castles to fight over.
  • Players disagree about whether alliances should be abolished entirely or whether it would be enough to limit the number of guilds per alliance to two. In both cases, the developers would have to hide the names of enemy guilds in PvP content in order to avoid shadow alliances that secretly coordinate and organize each other.

    Do all players support the problem analysis? No. There are also people for whom the alliance system is one of the important features of Throne and Liberty. Communities that haven’t been able to assert themselves since launch just have to do better – in terms of agreements, organization, guild activity and so on (“Git gud” – via Reddit).

    In other words, for them it’s not the game that’s the problem, but rather the part of the community that can’t get off its ass. The desire for more castles or zones that can be taken over by player communities is also very popular with many alliance defenders. By the way, the developers would like to tackle another construction site soon: Throne and Liberty is struggling with the same problem as Lost Ark – that should change, even if players are surprised

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