the development of the game about to start on PS5?

the development of the game about to start on PS5

What if the development of Ghost of Tsushima 2 was about to start on PS5? That’s what a number of fans think anyway due to a recent update to the first episode. The report ? In the note that accompanies update 2.18, the developers of Sucker Punch indicate that they are not working “actively on a future fix“, hinting that this patch could probably be the last of Ghost of Tsushima.

The rest of the message seems to go in this direction:We would like to send a big THANK YOU to the entire community for their unwavering support and invaluable help since the launch of the game. When Legends was released in October 2020, we did not expect its community to still be so active after more a year and a half. We are infinitely grateful to all those who accompanied us on this journey!

There is therefore reason to believe that all the living forces will now be devoted to following the adventures of Jin Sakai, even if nothing has yet been formalized. Since its release in 2020 on PS4, Ghost of Tsushima has sold over 8 million copies worldwide. A well-deserved success, the game being a love letter to feudal Japan and samurai films. Graphically imperfect, it has however an artistic direction to fall and a combat system that commands respect. On the content side, the Legends multiplayer mode and the “Iki Island” extension make it possible to prolong the pleasure.

If it believes hard as iron at the start of the development of Ghost of Tsushima 2, it is also because in recent months, Sucker Punch has started to recruit with a vengeance, in particular to hire developers familiar with the genre of the game. open world. In short, while waiting to see more clearly, we remind you that the series will be the subject of a film, and that you can always take a look at our Ghost of Tsushima test.

GHOST OF TSUSHIMA UPDATE 2.18

Legends

  • Fixed a bug where an ally’s health could momentarily drop below zero, resulting in “death” in Custom Mode and Raid Trials, which could prevent the Secret Will cosmetic item from unlocking.
  • Added a PS4 save import button in Legends standalone builds (transferring a PS4 console save). Choose “yes” at the Legends import screen.
  • Shared Wounds no longer interrupts the Assassin’s Vanish skill.
  • Added a new objective Complete the Party, Custom Mode – Perfect Completion. Thus, players wanting to unlock the Secret Will cosmetic item will be able to look for other parts than those who want a different Custom Mode experience.
  • Item Adjustments:‎

– All Legendary Katanas grant stance mastery perks by default, including stances unlocked through perks. If you have already unlocked a Stance Mastery perk, you can freely renew it for a new perk.
– Legendary Charms can now be matched with perks and properties previously only available to Class Charms, if the Legendary Charm is bound to the class in question.
– Consequent reduction of determination gains with black powder bombs.
– Ricochet Bow no longer generates additional resolve for ricocheting arrows.
– Added Projectiles perk to Caltrops and Demonic Seeds.
– Reduced the spawn rate of Black Powder Bombs, Blinding Bombs, Flaming Arrows, and Piercing Arrows with the Projectiles perk.
– Maximum value of Melee Determination Gain property increased to 25%.
– Maximum Fire Damage property value increased to 20%.
– Maximum value of Assassination Damage property from above increased to 50%.
– Melee damage of samurai skill Deep Strikes increased by 25%.

  • Fixed a bug where Black Powder Bombs were not counting in some Mastery Challenges.
  • Fixed a bug that caused the display of modifiers for Gold and Silver difficulty survival missions to be incorrect.
  • Fixed a bug in Survival Mode where when a Ghost died in the interval between the end of the last wave and the display of scores, some rewards were missing.
  • Fixed a very rare bug that prevented completing the Legends tutorial.

Single-player mode

  • Increased silk stock at merchants in New Game+.
  • Fixed issues in dialogues and cutscenes.


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