The PS5 Pro is currently on the market and is said to deliver better performance than its predecessor for the proud price of just under 800 euros. There are now more and more posts on social media saying that this is not the case.
What should the PS5 do better? The PS5 Pro should deliver significantly better performance than the PS5. Specifically, this means, among other things, that the graphics card should have 67% more computing units, rendering should be 45% faster, improved ray tracing, upscaling with AI in some games and a 28% faster RAM.
There will also be a Game Boost that stabilizes and improves PS4 and PS5 games. There is also a larger storage of 2 TB and Wifi 7 is supported. The new PSSR function, an upscaler, is intended to upscale older games on the PS5 Pro to improved graphics.
This hardware should ensure 4k graphics and a stable 60 FPS when gaming. However, some players are now commenting on social media that the games on the new console would sometimes look worse. Despite the better hardware.
Graphics Issues – Because of a new great feature
What do the players complain about? On Reddit, for example, USDOT complains that the remake of Silent Hill would look far worse: the game’s graphics wouldn’t do justice to the expensive console.
In performance mode it would achieve 60 FPS, but then the mirror images would be broken. Textures would also look blurry. The game was tagged as being released for the PS5 Pro, but it wouldn’t do it justice. Digital Foundry confirms the problems.
@gamerdotone on X.com describes something similar about Jedi: Survivor. In a post from Digital Foundry, X.com user @Agolice7 also gives an example: The action RPG Final Fantasy VII Rebirth has similar problems – the PSSR couldn’t handle the light.
What are possible solutions? There is probably no single solution to the problems that arise. Especially for the Silent Hill remake, the studio is working on a specific patch to make the game fit for PS5 Pro. According to Digital Foundry, there is no specific release date for it yet.
The fundamental problem with all of the criticized PS5 Pro versions seems to be the poor upscaling via the new PSSR technology. Specifically, Digital Foundry was able to observe that at least in the remake of Silent Hill since patch 1.05, there were graphical problems when using PSSR, such as shaking bushes, puddles and broken mirror images.
Since the problems with Jedi: Survivor and Final Fantasy VII Rebirth are also graphical in nature, there is a high chance that these two games will also need a proper PSSR patch before they run well on the PS5 Pro.
You can read about what exactly PSSR is here:
More on the topic
What is PSSR? The new technology of the PS5 Pro explained
by Benedikt Schlotmann
The PS5 Pro came out just a few days ago and one can only speculate as to why some games don’t work well with the PSSR. However, unfortunately this is not the only problem with the new console at the moment: Experts say the PS5 Pro cannot keep an important promise – a component is causing problems