CoD Black Ops 6 makes one of the best weapons even stronger – Patch Notes for Season 1 in German

The patch notes for Season 1 of Call of Duty: Black Ops 6 are here and bring with them some buffs for numerous weapons. Here you can see an overview of the changes.

What weapon customizations does Season 1 bring? With the start of Season 1, Black Ops 6 brings some adjustments to various weapons, including a buff for the XM4 Assault Rifle, which is currently considered one of the top weapons in multiplayer.

Shortly before the start of Season 1, the

Here you can find the current meta build of the XM4:

In addition to the XM4, the “AMES” assault rifle received a buff, among other things. The weapon hasn’t been bad so far, but could become a strong choice after the buff in Season 1. The strongest weapon of Season 0, the AEK-973, is again receiving a nerf. The same goes for the popular Marine SP shotgun.

Here you can find a list of all weapon adjustments:

All multiplayer buffs and nerfs at a glance

Assault rifles

XM4

  • Damage from 0 to 16.5 m: Increased from 21 to 23
  • Damage from 16.5 to 40.6 m: Increased from 20 to 22
  • Damage at >40.6 m: Increased from 17 to 19
  • Headshot multiplier reduced: from 1.3 to 1.15
  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
  • AMES 85

  • Damage from 0 to 50.8 m: Increased from 21 to 23
  • Damage at >50.8 m: Increased from 17 to 19
  • Headshot multiplier reduced: from 1.25 to 1.12
  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
  • GPR91

  • Damage from 0 to 19.1 m: Increased from 21 to 23
  • Damage from 60 to 150 feet: Increased from 20 to 22
  • Damage >45.70 m: Increased from 17 to 19
  • Headshot multiplier reduced: from 1.30 to 1.15
  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
  • Post-sprint shot speed improved: from 165ms to 160ms
  • Post-Tactic Sprint shot speed improved: from 275ms to 270ms
  • Post-slide shot speed improved: 0.37s to 0.33s
  • Post-dive shot speed improved: 0.45s to 0.42s
  • Goblin MK2

  • All movement speeds improved by 0.01 m/s
  • Post-sprint shot speed improved: from 180ms to 175ms
  • Post-Tactic Dash firing speed improved: from 290ms to 285ms
  • Submachine guns

    Compact 92

  • Can now kill with a headshot at maximum distance in Hardcore
  • Damage >26.7m: Reduced from 11 to 10
  • Headshot multiplier improved: from 1.05 to 1.10
  • Shotguns

    General changes to the essays:

  • Strelok Laser: The time required to achieve ZV dispersion has been increased from 20% of ZV speed to 70% of ZV speed.
  • 12 Gauge Shotgun/ Slugs (Fire Modification): Slugs allow shotguns to be used at medium range. As a trade-off, they have limited effectiveness at short range when not hitting headshots.
  • Marine SP

    The Marine SP was nerfed at distances under 15 m, but received a damage buff at the now shorter range. The shotgun has also been improved for distances over 15 m.

  • The maximum damage range has been reduced:
  • from 0 to 9.7 m to 0 to 2 m
  • Damage from 0 to 9.7m was 92 before the patch, damage from 2m is now 102
  • The first moderate damage range has been reduced:
  • from 9.8 to 15.2 m to 2.1 to 12.7 m
  • Damage from 30 to 50 feet was 84 before the patch, damage from 7 to 40 feet is now 96
  • The second medium damage range has been increased:
  • from 15.3 to 18.2 m to 12.8 to 25.4 m
  • Damage at 50-60 feet was 60 before the patch, damage at 40-80 feet is now 70
  • The third medium damage range has been increased
  • from 18.3 to 20.7 m to 25.5 to 33 m
  • Damage at 18.3-20.7m was 49 before the patch, damage at 25.5-33m is now 50
  • The minimum damage range has been increased:
  • from >20.7 m to >33 m
  • The damage remained the same: 45
  • Headshot multiplier increased: from 1.0 to 1.50
  • The upper body and upper arm multipliers have been increased: from 1 to 1.1
  • The dispersion when firing from the hip has been increased: by 15%
  • ASG-89

  • The maximum damage range has been reduced:
  • from 0 to 3.8 m to 0 to 1.3 m
  • Damage from 0 to 3.8m was 92 before the patch, damage from 0 to 1.3m is now 102
  • The first moderate damage range has been increased:
  • from 3.9 to 5.3 m to 1.4 to 15.2 m
  • Damage from 30 to 50 feet was 84 before the patch, damage from 7 to 40 feet is now 96
  • The second medium damage range has been increased:
  • from 5.4 to 12.1 m to 15.3 to 21.6 m
  • Damage at 5.4-12.1m was 49 before the patch, damage at 15.3-21.6m is now 50
  • The third medium damage range has been increased
  • from 12.2 to 19.1 to 21.7 to 29.2 m
  • Damage on 12.2 to 19.1 was 33 before the patch, damage on 21.7 to 29.2 m is now 40
  • The minimum damage range has been increased:
  • from >19.1 m to >29.2 m
  • Damage at >19.1 was 24 before the patch, damage at >29.2m is now 30
  • Headshot multiplier increased: from 1.0 to 1.50
  • The upper body and upper arm multipliers have been increased: from 1 to 1.1
  • The dispersion when firing from the hip has been increased: by 20%
  • DMRs

    SWAT 5.56

  • ZV speed improved: from 340ms to 315ms
  • Post-sprint shot speed improved: from 215ms to 205ms
  • Post-Tactic Dash firing speed improved: from 325ms to 315ms
  • Rapid Fire Attachment (Fire Modification):
  • Weapon recoil increased: from 25% to 30%
  • Vertical recoil increased: from 25% to 30%
  • Horizontal recoil increased: from 25% to 30%
  • AEK-973

  • Post-sprint shot speed increased: from 205ms to 215ms
  • Post-Tactic Sprint firing speed: from 315ms to 325ms
  • Rapid Fire Attachment (Fire Modification):
  • Fire rate improvement reduced: from 10% to 5%
  • Salvo fire delay increased: from 115ms to 295ms
  • Weapon recoil increased: from 25% to 50%
  • Vertical recoil increased: from 20% to 50%
  • Horizontal recoil increased: from 25% to 50%
  • Sniper rifles

    LW3A1 Frostline

  • ZV speed improved: from 550ms to 535ms
  • Post-sprint shot speed improved: from 300ms to 290ms
  • Post-Tactic Dash firing speed improved: from 450ms to 430ms
  • Improved weapon movement when aiming: by approximately 10%
  • Attachment adjustments:
  • Infiltrator Stock: Increased movement speed while aiming from 0.48 m/s to 0.58 m/s
  • Heavy Shaft: Flinch resistance reduced: from 60% to 53%
  • CHF run:
  • Weapon recoil reduced: from 75% to 50%
  • Vertical recoil reduced: from 65% to 50%
  • Combat stock:
  • Improvement for movement speed when aiming increased: from 0.25 m/s to 0.33 m/s
  • Flinch resistance reduced: from 35% to 23%
  • SVD

  • Added a delay after a shot is fired before the next shot can be fired.
  • Not intended to have any effect on rate of fire, just to prevent additional shots from accidentally being fired when quickly triggering.
  • Post-sprint shot speed improved: from 310ms to 300ms
  • Post-Tactic Dash firing speed improved: from 460ms to 450ms
  • Attachment adjustments:
  • Infiltrator Stock: Increased movement speed while aiming from 0.5 m/s to 0.56 m/s
  • Heavy Shaft: Flinch resistance reduced: from 50% to 42.5%
  • CHF run:
  • Weapon recoil reduced: from 75% to 50%
  • Vertical recoil reduced: from 65% to 50%
  • Combat stock:
  • Improvement for movement speed when aiming increased: from 0.27 m/s to 0.30 m/s
  • Flinch resistance reduced: from 25% to 12.5%
  • LR 7.62

  • Flinch resistance reduced: from 30% to 18%
  • Post-Tactic Sprint firing speed: from 460ms to 450ms
  • Attachment adjustments:
  • Infiltrator Stock: Increased movement speed while aiming from 0.43 m/s to 0.51 m/s
  • Heavy Shaft: Flinch resistance reduced: from 55% to 48%
  • CHF run:
  • Weapon recoil reduced: from 75% to 50%
  • Vertical recoil reduced: from 65% to 50%
  • Combat stock:
  • Improvement for movement speed when aiming increased: from 0.20 m/s to 0.25 m/s
  • Flinch resistance reduced: from 30% to 18%
  • The full English patch notes including bug fixes and weapon adjustments for Zombie mode can be found on the game’s official website at callofduty.com.

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    New modes, maps and weapons

    What’s new in Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes and maps:

  • 7 new weapons
  • 6 new multiplayer maps
  • 3 new multiplayer modes
  • 1 new Zombies map
  • 3 new chewing gums for Zombie mode
  • Directed mode for the zombie maps Liberty Falls and Terminus
  • 1 new event: Hit List
  • The integration of Warzone into Black Ops 6 including Omnimovement
  • New Warzone map
  • Ranked for multiplayer and Warzone
  • You can find a detailed overview of all the new content from Season 1 here: Black Ops 6: Season 1 – Everything about the new maps, weapons and content.

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