5 bosses that get on every player’s nerves

There are many different bosses in Throne and Liberty. Each boss has its own tricks and mechanics that need to be taken into account. Five bosses are particularly annoying for the players.

What kind of list is this? There are a variety of bosses in Throne and Liberty, each with their own mechanics and abilities that players must keep in mind when fighting the boss.

Not every boss seems to be equally pleasant when it comes to mechanics. While some bosses only require you to block occasionally, other bosses require almost perfect timing to get through the fight without dying.

This list is based on the author’s opinion and only covers field and guild bosses. Bosses from the dungeons were not included in the consideration. The bosses on the list are arranged in no particular order.

Who is writing here? Cedric Holmeier is an Asia MMORPG expert at MeinMMO. He has played many Asia MMORPGs and plays the MMORPG in one of the top guilds in Throne and Liberty. There is currently no boss in the game that Cedric hasn’t killed yet. For MeinMMO he also likes to go into random groups to see how they overcome the challenges.

You can find out why guilds are so important in Throne and Liberty here:

Throne and Liberty: This is how you get bait and salt

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Ahzreil requires team play

The field boss Ahzreil is located in the Light Sanctuary Ruins in the Ruined Temple area. While his normal abilities are easy to block due to the slow recharge time, the boss is particularly annoying with his totem mechanic.

In the totem phase, Ahzreil spawns three totems and pulls players into the middle towards the boss. Three random players each receive a ticking bomb with which they must blow up the totems. If more than one totem survives, most of the group will die.

The fate of many players lies with individuals who not only have to realize that the boss has chosen them, but also have to coordinate with each other so that they don’t all blow up the same totem. In most cases the phase ends with many players killed.

The boss fight often drags on unnecessarily due to the totem mechanics and leaves a lot of question marks over the heads of groups of random players in particular. The boss’s attacks are definitely not self-explanatory.

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